A game library which enables cross-platform game development in Java, with support for Android development and desktop development. It makes use of OpenGL for portability.
1
vote
1answer
48 views
Uniform not being applied to proper mesh
Ok, I got some code, and you select blocks on a grid.
The selection works. I can modify the blocks to be raised when selected and the correct one shows.
I set a color which I use in the shader. ...
0
votes
1answer
134 views
Can networking be platform independent in a libgdx game?
LibGDX supports Desktop (Windows, Linux and Mac), Android and web applications. Can i code the network part of an online game without taking care of what kind a of application i'm running? i.e coding ...
1
vote
1answer
82 views
Edge flicker when moving Camera (2D)
I have a Orthographic camera. I have a fixed landscape texture and a texture for a moveable object.
If the object moves to the right the camera will also move with the object.
When I also draw an ...
2
votes
3answers
147 views
How can I create a spritesheet animation with big images?
If I have a 200x200 pixel sprite, and I want to create an animation for it with 30 different frames, how can I accomplish that? I can't put them on one texture/spritesheet.
5
votes
3answers
225 views
Understanding how to create/use textures for games when limited by power of two sizes
I have some questions about the creating graphics for a game.
As an example. I want to create a motorbike. (1pixel = 1centimeter)
So my motorbike will have 200 width and 150 height. (200x150)
But the ...
1
vote
0answers
32 views
Fixed texture size (Pixel) libgdx, java
If I resize the window (e.g. fullscreen) the texture size also changes!
I want that behaviour: If I change to fullscreen you will see more of the game world. The size (Pixel) of the texture stay the ...
2
votes
1answer
92 views
LibGDX - Check if currently on Android/Desktop
I'm using LibGDX and flixel-android to build a Desktop/Android game. It feels like there should be a way of checking to see if you're currently being run on an Android device, the Desktop, and so on, ...
1
vote
1answer
104 views
2D game world creation (libGdx, java)
I'am starting to develop a 2D game with motorbikes.
My Question now is:
When my bike reaches the right edge the world should move. (Like in that game: Game example) My first thought was to implement ...
1
vote
2answers
79 views
strange behavior in Box2D+LibGDX when applying impulse
I have been playing around with Box2D and LibGDX and have been using a sample code from DecisionTreeGames as the testing ground. Now I have a screen with four walls and a rectangle shape, lets call it ...
1
vote
0answers
134 views
LibGdx drawing weird behaviour
I am finding strange behaviour while rendering TextureRegions in my game, only when pausing it. I am making a game for Android, in Java with LibGdx.
When I comment out the line "drawLevelPaused()" ...
2
votes
1answer
136 views
Repeat texture in libgdx
How to fill region with repeated texture? Now I'm using next method:
spriteBatch.begin();
final int tWidth = texture.getWidth();
final int tHeight = texture.getHeight();
for (int i = 0; i < ...
0
votes
2answers
167 views
How can I make a tile appear on top of another without completely blocking the tile below?
Making a small RPG with libdgx just for learning about how to draw tiled maps and move around in them. I've got the tiles drawn and OrthographicCamera stuff figured out so I can see my world. My ...
1
vote
2answers
215 views
How can I create a flexible system for tiling a 2D RPG map?
Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their ...
0
votes
0answers
56 views
Cannot find ids?
Ok I am creating a game with libgdx i have 3 projects one for desktop/android/and main game
i have a avi i wish to play prior to the main game screen which is outlined in the main game section.
but it ...
0
votes
4answers
223 views
Something like libgdx for C++ / cross-platform (with mobile) SDK [closed]
Is there an SDK like libgdx which allows me to code in C++? I really like the features libgdx has, but would prefer to code in C++. I've looked around but can't find anything. I found the commerical ...