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4
votes
2answers
76 views

Server side game loop

Many java games use thread.sleep() to controll fps. Since the server does not display graphics, should the server game loop keep running just calculating delta time? Like this example: long ...
3
votes
2answers
62 views

Syncing game states in a multiplayer RTS game

I'm working in a group with 2 friends on our Gr. 12 final project for programming. We're making a multiplayer RTS game. I've been assigned to the networking section of the game, and none of us have ...
1
vote
1answer
78 views

Do I need to create my own or use a commercial server for the features and matchmaking options I want my game to support?

So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to ...
0
votes
1answer
55 views

Server costs and back loading for mobile devices

A company approached me to design an MMO for the mobile platform and I have the perfect idea for them. My question is how much would a server for a FTP game that has both a PVE element and PVP cost? ...
0
votes
0answers
51 views

How to manage own bots at the server?

There is a game server and people can play in game rooms of 2, 3 or 4. When a client connects to server he can send a request specifying a number of people or range he wants to play with. One of this ...
2
votes
1answer
442 views

Scripting for a C#, multiplayer game

I have a multiplayer game written in C# and we've recently been creating a lot of content but have been looking for a way to give our entities customization logic that the designers can hook into. I ...
3
votes
1answer
80 views

Client AI calculations vs. Server AI calculations

I have been thinking about a game which would have an AI, and the AI would ideally do extensive calculations thinking many turns in advance. I am curious if there is some way to put most of the ...
1
vote
5answers
306 views

multi-thread in mmorpg server

For MMORPG, there is a tick function to update every object's state in a map. The function was triggered by a timer in fixed interval. So each map's update can be dispatch to different thread. At ...
0
votes
1answer
113 views

How can I speed up this design?

I am currently developing a game that includes a server and some clients. Currently, the server does its work based on user input then draws the image the clients should see and sends it. ...
2
votes
1answer
215 views

Better ways of handling the server for a Multiplayer Browser Based Game [closed]

I am looking to create a multiplayer browser based game, similar to tribal wars and such, and i'm trying to think of better ways of handling the server, for example when troops and buildings are ...
1
vote
1answer
64 views

Client Side Prediction for a Look Vector

So I am making a first person networked shooter. I am working on client-side prediction where I am predicting player position and look vectors client-side based on input messages received from the ...
2
votes
1answer
88 views

Game based on Ajax polling for 12 players

I am planning on writing a small browser game. The webserver is a shared server, with no root / install possible. I want to use AJAX for client/server communication. There will be 12 players. So ...
4
votes
1answer
125 views

Has anyone tried using one of those BAAS providers to create mobile games?

I'm hearing a lot about different companies offering back-end as a service (BAAS) for mobile apps but it seems like none of them are very successful with mobile games. Is there any reason why not ...
2
votes
2answers
398 views

How to build a turn-based multiplayer “real time” server

I want to build a TCG for mobile devices that is multiplayer over the web (not local wifi or bluetooth). As a player plays cards I want the second player to see what is being played in "real time" ...
2
votes
3answers
146 views

General directions on developing a server side control system for JS/Canvas Action RPG

Well, yesterday I asked on anti-cheat JS, and confirmed what I kind of already knew that it's just not possible. Now I wanna measure roughly how hard it is to implement a server side checking that is ...

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