Tagged Questions

XNA is a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.

learn more… | top users | synonyms

1
vote
0answers
20 views

XNA - Obtaining depth from the scene's render target?

I'm currently rendering my scene to a render target so it can be used for rendering methods such as post processing and order independent transparency. rtScene = new RenderTarget2D( ...
2
votes
2answers
125 views

Game Asset Management

I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate ...
1
vote
1answer
82 views

Are there specific benefits to using XNA for 2D development if you don't plan on releasing on xbox/windows phone?

I've been using XNA for a while to tinker with 2D game development, but I can't help but feel constrained by the content pipeline when targeting PC only. Things like no vector fonts or direct use of ...
0
votes
0answers
60 views

Camera not staying behind model while moving in circle

I have a camera behind a model (3rd Person) and I'm having problems KEEPING it behind the model. When I first start my game, you see the back of the model. If the model moves forward, backward or ...
0
votes
1answer
46 views

Limit the amount a camera can pitch

I'm having problems trying to limit the range my camera can pitch. Currently my camera can pitch around a model without restriction, but having a hard time trying to find the value of the ...
0
votes
1answer
52 views

How to draw textures on a model

The following code is a complete XNA 3.1 program almost unaltered to that code skeleton Visual Studio is creating when creating a new project. The only things I have changed are imported a .x model ...
0
votes
1answer
100 views

Displaying text letter by letter

I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a ...
6
votes
1answer
98 views

Drawing “Stenciled” Sprites and making them glow

Currently, in my game - I'm not using XNA's SpriteBatch to render anything(I am using Farseer Physic's Debug View), and I was wondering how I would render something like this: only using XNA. My ...
0
votes
1answer
34 views

Farseer Physics for Xna missing ConvertUnits class

Im using Farseer Physics with Xna 4.0. Im following a starter guide. It said that to draw, I need to convert the meters to pixels with the ConvertUnits namespace. I looked through all of the engine, ...
0
votes
0answers
25 views

How to draw a texture to a MS Terrain object - Farseer

I'm using Farseer to make a game in XNA and I can't seem to figure this out. I've decided to use MSTerrain for making my game's terrain because I wanted destructible terrain and MSTerrain seemed like ...
0
votes
2answers
65 views

Shuffle tiles position in the beginning of the game XNA Csharp

Im trying to create a puzzlegame where you move tiles to certain positions to make a whole image. I need help with randomizing the tiles startposition so that they don't create the whole image at the ...
1
vote
1answer
64 views

Camera wont stay behind model after pitch, then rotation

I have a camera position behind a model. Currently, if I push the left thumbstick making my model move forward, backward, or strafe, the camera stays with the model. If I push the right thumbstick ...
5
votes
1answer
97 views

How can I achieve a 3D-like effect with spritebatch's rotation and scale parameters

I'm working on a 2d game with a top-down perspective similar to Secret of Mana and the 2D Final Fantasy games, with one big difference being that it's an action rpg using a 3-dimensional physics ...
1
vote
1answer
51 views

Models from 3ds max lose their transformations when input into XNA

I am making models in 3ds max. However when I export them to .fbx format and then input them into XNA, they lose their scaling.
2
votes
1answer
84 views

Client and Server game update speed

I am working on a simple two player networked asteroids game using XNA and the Lidgren networking library. For this set up I have a Lidgren server maintaining what I want to be the true state of the ...

1 2 3 4 5 99
15 30 50 per page