The determination of whether or not two or more entities make contact with each other during gameplay.
0
votes
1answer
52 views
Making an efficient collision detection system
I'm very new to game development (just started 3 months ago) and I'm learning through creating a game engine. It's located here. In terms of collision, I know only brute-force detection, in which ...
0
votes
1answer
79 views
Color based collision detection
I am making a game where you fly a ship around some randomly generated planets. Since I am using a for loop to draw over 5000 planets, using the rectangle class or an oval-type class for this is not ...
0
votes
0answers
40 views
Platformer Collision Error [closed]
I am currently working on a relatively simple platform game that has an odd bug.You start the game by falling onto the ground (you spawn a few blocks above the ground), but when you land your feet get ...
3
votes
2answers
54 views
how to keep display tick rate steady when using continuous collision detection?
(I've just found about this forum). I hope it is ok to repost my question again here. I posted this question at stackoverflow, but it looks like I might get better help here.
Here is the question:
...
1
vote
0answers
60 views
Unity Particle System collision detection problem
I'm using Unity 3.5.5f3 wich has the Shuriken particle system.
I've made a blood particle system based on Unity's demos. (Exploding paint [Blood])
The blood is flowing and when it collides with a ...
1
vote
3answers
104 views
How to design 2D collision callback methods?
In a 2D game where you have a lot of possible combination of collision between objects, such as:
object A vs object B => object B vs A;
object A vs object C => object C vs A;
object A vs object D ...
0
votes
2answers
33 views
Vectors with Circles Physics -java
This is a problem I've been having, When making a set number of filled circles at
random locations on a JPanel and applying a gravity (a negative change in the y),
each of the circles collide. I ...
2
votes
3answers
114 views
Game physics / 2D Collision detection AS3
I know there are some methods you can use like hittestPoint and so on, but I want to see where my movieclip colliedes with another another movieclip. Any other methods I can use?
by any chance does ...
4
votes
2answers
102 views
XNA 2D Rotated Rectangle Collision Response
I am using Rotated Rectangles which collide using the Separating Axis Theorem and they work perfectly fine for collision detection using Intersects and Contains.
However, I am starting to use faster ...
0
votes
3answers
130 views
XNA how to make wall collision
Hi there i have collision detection but i dont know how to stop object after collision and then move backward for example
any ideas ?
1
vote
2answers
62 views
Randomly spawning bitmaps on cnvas
I need some ideas in order to finish algorithm. I'm randomly placing objects (bitmaps) on canvas without overlapping. Time needed to finish it is my problem. When I need to spawn for example 80% of ...
3
votes
1answer
93 views
Trouble with AABB collision response and physics
I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and ...
2
votes
3answers
86 views
OpenGL Get Rotated X and Y of quad
I am developing a game in 2D using LWJGL library.
So far I have a rotating box. I have done basic Rectangle collision, but it doesn't work for rotated rectangles.
Does OpenGL have a function that ...
0
votes
0answers
59 views
Updating physics for animated models
For a new game we have do set up a scene with a minimum of 30 bone animated models.(shooter)
The problem is that the update process for the animated models takes too long.
Thats what I do:
Each ...
3
votes
1answer
162 views
Circle-Rectangle collision in a tile map game
I am making a 2D tile map based putt-putt game.
I have collision detection working between the ball and the walls of the map, although when the ball collides at the meeting point between 2 tiles I ...