The simulation of an in-game entity's motion, such as running or sitting or striking.
0
votes
0answers
35 views
Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [closed]
Possible Duplicate:
Good, free isometric game engine?
With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
1
vote
0answers
32 views
Sprite Animation in Android with OpenGL ES
How to do a sprite animation in android using OpenGL ES?
What i have done :
Now I am able to draw a rectangle and apply my texture(Spritesheet) to it
What I need to know :
Now the rectangle shows ...
0
votes
1answer
37 views
How to Generate Spritesheet from a 'problematic' animated Symbol in Flash Pro CS6?
In the new Flash Pro CS6 there is an option to generate spriteheet from a symbol. I used these tutorials:
http://www.adobe.com/devnet/flash/articles/using-sprite-sheet-generator.html
...
1
vote
1answer
60 views
Spriting Animation Method
http://www.kickstarter.com/projects/539087245/spriter
At 3:00 they discuss that there is a method used to separate the parts of character into individual sprites and move them saving production time ...
0
votes
1answer
66 views
Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes?
I'm looking for a tool that would let me build multi-part sprite objects of the kind you can find in Sega Genesis games like Vector Man and bosses like Gunstar Heroes. Not only are they built with ...
1
vote
3answers
81 views
Animation with non-uniform frame sizes
How do you know when to draw the next frame if its bounding box is larger/smaller than the current? For example, in KOF, some characters have elastic arms and things of the like..How are these handled ...
0
votes
1answer
110 views
Data-driven animations
Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is ...
4
votes
4answers
204 views
Playing a death anim on an enemy that I want to remove
I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing ...
2
votes
1answer
127 views
animate a drawn 2D image to move
I am trying to make a game where the person can create their own character, but instead of using a character builder, i want the person to be able to draw their character. how do i code that in c# so ...
2
votes
1answer
101 views
C# - separate sprite for 2d character and arms
I'm making a 2D action platformer in C# (not using XNA).
So far I have the character drawn on the screen, animating and moving. The sprite sheets provided by the artist have the character and arms in ...
2
votes
1answer
119 views
How can you represent equip-able items in a 2d game?
I've been working on an item system for a post-apocalyptic RPG, with diablo as inspiration, and it would be awesome if I could visually represent an item that can be equipped on the player sprite. I ...
-3
votes
1answer
102 views
How is League of Legends login screen animation made? [closed]
The original picture is made with photoshop, but what about the animation? Which program is used to make it?
2
votes
1answer
64 views
background animation algorithm for single screen
I’m writing simple strategy game (in xna), and would like to have an animated background. In my game all the actions happens inside one screen and thus standard parallax effect does not look ...
7
votes
2answers
179 views
What is the necessary know-how to write an animation library ( IK & FK ) ? - in C++
I can't find any good library for animation, the ones that i found are just really old and discontinued, but i have noticed that this library are relatively small, so I'm thinking about coding one on ...
-1
votes
2answers
159 views
2D animations frames vs 3D animation for small indie project: timing considerations
pretty lame question but was wondering..
I am developing a 2D game using Cocos2D for iOS. The art work till now is all 2D (is a shooter game) but some of the characters would benefit of complex ...