Tagged Questions

2
votes
1answer
137 views

What are the factors that determine the default frequency of a shader call?

After i have been played for some days with various vertex and fragments shaders seems clear to me that this programs are called by the GPU at every and each rendering cycle, the problem is that I ...
1
vote
0answers
288 views

Countdown Timer for Racing Game

I want to make a countdown timer for my racing game such as "3... 2... 1... GO!" I'm using GLUT, OpenGL, and C++. I was wondering what the most appropriate method to handle this in C++. clock()? ...
1
vote
1answer
312 views

Time calculation between openGL update calls

In XNA, the system calls update and draw function with the time information. This contains information such as how much time has passed since last update was called. This makes easy to integrate time ...
1
vote
1answer
1k views

C++ OpenGL Game Timer [closed]

Possible Duplicate: Tips for writing the main game loop? I am attempting to make a game using OpenGL and C++ but i haven't been able to find any good tutorials..or anything that could ...