Tagged Questions
2
votes
1answer
673 views
How do I implement a score database in Android?
I making a 2D game for Android using OpenGL-ES technology. It is a space shooting game where the player shoots enemy ships.
I want to keep a track of score for the amount of enemy ships destroyed ...
-5
votes
4answers
992 views
How to implement a 2d collision detection for Android
I am making a 2d space shooter using opengl ES. Can someone please show me how to implement a collision detection between the enemy ship and player ship. The code for the two classes are below:
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1
vote
1answer
477 views
Z rotation causing skew Android OpenGL ES 2.0
If I rotate about the X, or Y axis there is no skewing however for a pure 2D game that does not help me. When I try to rotate about the Z axis however the quad I am rendering for the sprite starts to ...
2
votes
2answers
848 views
How are the graphical effects in the Android game Orbital created?
I would be very grateful if someone could tell me how the graphics (and in particular, the lighting effects) for this game, Orbital, are created. Would it be OpenGL?
For some background: I'm new to ...
1
vote
4answers
419 views
How can I support scrolling when using batched rendering for my tiles?
I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is ...