Tagged Questions
0
votes
0answers
30 views
Am I doing this node.js game loop wrong?
I have 2 arrays of JSON objects, actions and game objects.
At any time a user can make a request from the client which can add an action to the actions array.
I have a setInterval(function(){ }, ...
0
votes
2answers
33 views
In an asynchronous server environment where player input and timed events modify data is using an in-memory array problematic?
So let's say I have a server running on node.js, and there is an array of player objects...
At an interval, all of these player objects are looped and processed for events and changes that are based ...
1
vote
3answers
120 views
OOP implementation of BUFFS and Stats. Suggestion
I am developing an MMORPG server using NodeJS.
I am not sure how to implement Buffs, i mean, equipped objects or used skills have effects on the Player() which has many Stats(), some of them have a ...
2
votes
1answer
65 views
How to handle shoot instructions, in a multiplayer TD
I'm currently working on a Multiplayer Tower Defense game, using ImpactJS & Node. I seek some clarification about how to handle projectiles from towers, let me explain.
So the server is running ...
2
votes
3answers
146 views
General directions on developing a server side control system for JS/Canvas Action RPG
Well, yesterday I asked on anti-cheat JS, and confirmed what I kind of already knew that it's just not possible.
Now I wanna measure roughly how hard it is to implement a server side checking that is ...
5
votes
2answers
926 views
Realtime multi-player game design principles for Node.js
I've been reading the Valve article on multi-player networking which has been adapted from Yahn Bernier's 2001 paper called Latency Compensating Methods in Client/Server In-game Protocol Design and ...
-2
votes
1answer
448 views
Extremely simple online multiplayer game [closed]
I am considering creating a simple multiplayer game, which focuses on physics and can accommodate up to 30 players per session. Very simple graphics, but smart physics (pushing, weight and gravity, ...
7
votes
3answers
2k views
Tips for communication between JS browser game and node.js server?
I am tinkering around with some simple Canvas based cave flyer game and I would like to make it multiplayer eventually. The plan is to use Node.js on the server side.
The data sent over would ...
0
votes
3answers
242 views
How do I make a message based communication system between objects?
Just as I was told here, I need to make some kind of communication between objects in my game. Mainly, for achievements. How do I do this? My idea was to make every object have an array attached to ...
1
vote
1answer
1k views
Multiplayer game with Cocos2d-Javascript and Node.js
It is possible to make a multiplayer browser based game using cocos2d-javascript + node.js? If so, is there any tutorial about that?