Tagged Questions

1
vote
1answer
76 views

WebGL: Texture appears as black

I have a simple WebGL canvas, where I'm attempting to render a texture on a square. When working with textures as local files, all is fine. But when I try to load a texture from the web, I get a black ...
-1
votes
1answer
231 views

Javascript A* path finding ENEMY MOVEMENT in 3D environment [closed]

iam trying to implement pathfinding algorithm using PATHFINDING.JS in 3D world using webgl. iam have made a matrix of 200x200. and placed my enemy(swat) in it .iam confused in implmenting the ...
2
votes
2answers
519 views

Rotate sphere in Javascript / three.js while moving along x/z plane

I have a sphere/ball in three.js which I want to "roll" around on the x/z plane. For the z axis I could simply do this no matter what the current x and y rotation is: sphere.roll_z = ...
4
votes
3answers
245 views

List of 3D libraries based on WebGL

Is there a up-to-date list of WebGL libraries or articals with comparison? Until now I heard only tree.js and GLGE.
-4
votes
1answer
123 views

Beginner looking for advice on game development [closed]

Are there any beginner libraries with full tutorials for starting with WebGL and Javascript or C++(and whatever library on MinGW)?
0
votes
2answers
263 views

How is JS source protected in Chrome games?

I was playing a space arcade shooter https://moonbreakers.com/ and tried to see some of the JS and shader code. However, I was unable to find anything but some server communication code. Game code is ...
1
vote
1answer
301 views

Problem when animating MD5 model (GPU Skinning)

I'm trying to implement a GPU skinning version of the md5mesh.js by @tojiro (demo with CPU skinning) in WebGL (live demo of the project here, use WASD to move the camera around). The main concept is ...
2
votes
2answers
597 views

Why is my quaternion camera rotating around strange axes?

I can't get it to work for the life of me. Its rotating the camera in the global coordinate system, or some other random coordinate system, not the camera local coordinate system. WASDEC work ...
1
vote
1answer
114 views

How do I draw a multi-object mesh at once?

This is a very elementary question. At the moment I am drawing lots of faces separately by setting a location uniform separately for each one of them. This is very slow. As I understand it, the ...
2
votes
2answers
279 views

Is there any reason for doing back face culling in software?

I, a newbie, have been doing back face culling in javascript for my WebGL app because I didn't know gl.cullFace() existed. Is there any reason to use software-based culling instead of just passing all ...
7
votes
4answers
1k views

How to implement mouselook in the browser?

I am currently creating a 3D first-person shooter game in the browser using WebGL. How would I implement mouselook/free look for such a game?
2
votes
1answer
812 views

Separate shaders from HTML file in WebGL

I'm ramping up on WebGL and was wondering what is the best way to specify my vertex and fragment shaders. Looking at some tutorials, the shaders are embedded directly in the HTML. (And referenced via ...
2
votes
2answers
713 views

How do I employ an arcball to allow the user to look around the screen?

How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d WebGL framework? This sample uses the arcball for rotating the ...