1
vote
0answers
7 views
How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?
Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?
I figured I could use a Pixel Bender Shader to do the computation for ...
0
votes
0answers
10 views
windows phone 7 apps marketplace paid to free
I have question about paid and free + ad-based apps/games in wp7 marketplace, can I publish my app as paid version initially and later(after a month or so) can i publish the same app/game as free + ad ...
-1
votes
0answers
23 views
College for Game Development [closed]
I am currently a Freshman Computer Science Major at Samford University, but I am realizing that the actual field I want to get into is Game Development. I go to all of these classes that are supposed ...
0
votes
3answers
80 views
How can I write data to a file that users can't easily edit?
While working on game saving and loading I figured I could just write all the variable values to a file and then load that file from it's default location anytime.
However from the very beginning it ...
0
votes
1answer
11 views
Drawing a sprite or text causes the OpenGl rendering to 'disappear' in SFML
I'm using some SFML built in functions to draw sprites and text as an overlay on top of some OpenGL rending in an SFML RenderWindow. The opengl rendering appears fine until I add the code to draw the ...
1
vote
0answers
20 views
XNA - Obtaining depth from the scene's render target?
I'm currently rendering my scene to a render target so it can be used for rendering methods such as post processing and order independent transparency.
rtScene = new RenderTarget2D(
...
0
votes
1answer
53 views
Making an efficient collision detection system
I'm very new to game development (just started 3 months ago) and I'm learning through creating a game engine. It's located here. In terms of collision, I know only brute-force detection, in which ...
-1
votes
1answer
18 views
canvas graphic output doesn't work
at the moment i'm developing a 3D-Vector-Coordinates-to-2D-Canvas-Calculation.
the code is ready, the canvas too,
but something doesn't work right...
You can find my code at ...
0
votes
2answers
43 views
Which game library/engine to choose? [closed]
I'm not a programming beginner at all. I've tried 2 libraries/engines so far, allegro and Unity. For allegro. i think its not good if i wanna make a career in gaming industry since its not powerful ...
-1
votes
0answers
27 views
Any 3D, Isometric, RPG oriented engines? [closed]
I was wondering if there are any game engines out there that are oriented towards isometric, 3D RPGs such as Diablo 3, Torchlight, Magika, etc..
Most engines I found so far are either oriented ...
1
vote
3answers
60 views
Game programming and quantity of timers
I've made a simple 2D game engine using C# and DirectX and it's fully functional for the demo I made to test it. I have a Timer object that uses QueryPerformanceCounter and I don't know what's the ...
0
votes
0answers
11 views
Wheel Joint Implementation in AndEngine
I am currently developing car game in AndEngine. In which I was using revolute joint for car wheel and chassis attachment. But my friend suggest me that use wheel joint for that purpose for better ...
-3
votes
0answers
42 views
Capture an area of a game, display it in a small window [closed]
I am looking to make a program that accomplishes some simple goals.
I need to be able to specify an area of my screen to have reproduced in a window. Similar to who the windows magnifier works.
I ...
2
votes
0answers
28 views
Geometry shader for multiple primitives
How can I create a geometry shader that can handle multiple primitives? For example when creating a geometry shader for triangles, I define a layout like so:
layout(triangles) in;
...
0
votes
0answers
43 views
OpenGL, objects disappear at a certain z distance
I'm writing a managed OpenGL library in C++, and I'm having a pretty annoying problem. Whenever I set an objects position to -2.0 or lower, the object disappears. And at distances 0 through -1.9, it ...