Tagged Questions
0
votes
0answers
30 views
Apply bone tranforms when importing FBX in XNA
Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table.
I want to draw the Model with a custom ...
0
votes
2answers
186 views
How to get this wavefront .obj data onto the frustum?
I've finally figured out how to get the data from a .obj file and store the vertex positions x,y,z into a structure called Points with members x y z which are of type float. I want to know how to get ...
9
votes
1answer
357 views
C++ Model loading API?
I'm looking for the most capable C++ model loading API.
So far I've found tons of ply, obj, and other such file format loaders. But the libraries I've found tend to load just one model type, and ...
6
votes
1answer
562 views
Are there any open source Source engine VTX/VVD viewers?
I've been playing with loading and displaying Source Engine models (TF2, specifically) and have had mild success, but there are some aspects of it that are eluding me still. I've been primarily ...
3
votes
3answers
2k views
OpenGL and 3ds model loading: Path of least resistance?
Hey guys, im working on a final class project for a graphics class, and me and a teammate are making a simple 3d tower defense game.
We're currently planning on using 3ds models and drawing them ...