Tagged Questions
6
votes
1answer
111 views
Text on a model
I am trying to put some text on a Model and I want it to be dynamic. Did some research and came up with drawing the text on the texture and then set it on the model. I use something like this:
public ...
5
votes
4answers
1k views
Can't understand these UV texture coordinates (range is NOT 0.0 to 1.0)
Hey, hello guys, I am trying to draw a simple 3D object generated by Google SketchUp 8 Pro onto my WebGL app, the model is a simple cylinder.
I opened the exported file and copied the vertices ...
2
votes
1answer
187 views
Texturing voxel faces separately
I am creating a 3D level editor which should be used to generate the very basic layout (level geometry) and a few basic game-logic entities of maps used in my game. So far, I decided to use voxels (i ...
2
votes
1answer
25 views
How do I get a Model to add a name to it's Texture(s) in the XNA Content Pipeline
I know that a texture's name is not preserved when it's loaded in. I also know that you can give it a name. For example:
Texture2D texture = content.Load<Texture2D>("MyTexture");
texture.Name ...
2
votes
1answer
101 views
OBJ model loaded in LWJGL has a black area with no texture
I have a problem with loading an .obj file in LWJGL and its textures.
The object is a tree(it's a paid model from TurboSquid, so I can't post it here,but here's the link if you want to see how it ...
1
vote
2answers
120 views
How to handle dynamic unit color?
I'm working on a 3D real time tactics wargame and a primary feature is military customisation. As part of the customisation, I would like to have the player be able to change some of the colors of the ...
1
vote
0answers
82 views
Blender move single UV point
Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex.
This seems ...
0
votes
1answer
104 views
How to draw textures on a model
The following code is a complete XNA 3.1 program almost unaltered to that code skeleton Visual Studio is creating when creating a new project.
The only things I have changed are
imported a .x model ...