Tagged Questions

2
votes
1answer
87 views

Is this an appropriate use of abstraction in my game engine?

I have been stuck in the design phase on my new game for a few weeks now because I keep finding new parts of the game engine that I could make more modular and neat. I did, however, run into a ...
0
votes
0answers
18 views

What could cose dispersed triangles instead of integral model?

So the thing is, I get dispersed triangles instead of model that I'm loading, in this case it's just a cube. It seems as those triangles have no points that connect them. Is there anyone who had this ...
1
vote
1answer
72 views

Quaternion Camera

Can someone help me figure out how to use a Quaternion with the PerspectiveCamera in libGDX or in general? I am trying to rotate my camera around a sphere that is being drawn at (0,0,0). I am not sure ...
0
votes
0answers
25 views

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop ...
1
vote
1answer
43 views

Using Quaternion in libGDX

Can someone give me an explanation about how to use the Quaternion class in libGDX to move my camera around a sphere or just set it up, manipulate it, and apply it general? I am trying to acheive ...
1
vote
1answer
40 views

setPosition of Sprite onUpdate in AndEngine

I am trying to get a "highlighter" circle to follow around a sprite, but I am having trouble, I thought I could use the onUpdate method that's available to me in SequenceEntityModifier but it's not ...
2
votes
2answers
92 views

Move Camera Freely Around Object While Looking at It

I've got a 3D model loaded (a planet) and I have a camera that I want to allow the user to move freely around it. I have no problem getting the camera to orbit the planet around either the x or y ...
0
votes
1answer
33 views

GestureListener's fling method doesn't get called

I'm using SimpleGestureDetector from the libgdx-users Wiki as my InputProcessor. I set it in the created() method: Gdx.input.setInputProcess(new SimpleDirectionGestureDetector(charController)); ...
5
votes
0answers
162 views

Android real time multiplayer over LAN

I've developed several games for the android platform and now planning to create my first multiplayer game. What I have in mind is basically just a 2-player game witch you can play with 2 phones over ...
3
votes
2answers
216 views

Is it possible to compile an android game for pc desktop?

If I have an android game based on java native libraries. Is it to possible to compile into a windows/linux executable without a 3rd party emulator?
1
vote
1answer
56 views

Drawing Lines on android with matrix

Can a matrix be used when drawing lines and paths on android? the DrawBitmap mathod takes a matrix as argument, I cannot find anything similar when drawing lines.
0
votes
0answers
66 views

Making a Background Scrolling in Stacking Game

Hmmm...Is it a good idea to use a LibGDX parallax background for making a stacking game (i.e. PAPA STACKer Lite)? For example, I'm starting to use the blocks to drag-n-drop it. Next, when the next ...
1
vote
2answers
107 views

which is better performance, using a disposable local variable or reusing a global one?

This is for an android game. Suppose I have a function that is called several times for second and do some calculations involving an arraylist (or any other complex objects for what matter). Which ...
0
votes
0answers
95 views

How To Scale Canvas In Android

I am writing a android game using Canvas as the way to draw everything, the problem is that when i run it on different android phones the canvas dosn't change size i tried using canvas.scale() but ...
2
votes
1answer
50 views

How to detect a touch on transparent area of an image in a (libgdx) stage?

Can some one please help to detect a touch on an image which I am using as an actor in a stage. The image is actually a long diagnol brush which has plenty of transparent area. The problem is when I ...
1
vote
2answers
156 views

How to implement a birds eye view of 2D Grid Map using Android

I'm a true beginner with using the android platform and I'm having difficulties on implementing a 2D grid system for a tower defense type game. Where I can place towers on a specific tile and enemies ...
2
votes
1answer
98 views

How to manage my model

I have in my model, a list of Classes : Player, NonPlayerCharacter, Monster, Item, NonMovableItem etc With AndEngine I've a list of sprite for each piece of my model, How can I manage the ...
2
votes
2answers
79 views

Android Array Lag?

I am making a platform game for Android. It is sort of a tile based game. I added bullets and enemies with AI and a bunch of tile types. I created a simple map with no Enemies. Everything was running ...
1
vote
1answer
187 views

AndEngine player, background and camera

I'm developing a 2D shooter using AndEngine. At the moment I'm trying to make the camera follow the player. As I've understood the common approach is to use the SmoothCamera zooming it and setting the ...
1
vote
2answers
137 views

How do I add AndEngine documentation in Eclipse?

I am very new to AndEngine. I have just downloaded the full documentation file, but I can't attach it to Eclipse. How can I do that?
1
vote
2answers
155 views

How should I generate and store the boundries of a cave?

I am making a small cave copter game (seriously, where did this type of game come from anyway) and I am trying to figure out how to make and store the procedural generated walls. I am thinking about ...
0
votes
1answer
270 views

rotate sprite and shooting bullets from the end of a cannon [closed]

Possible Duplicate: How to Align Gun with Bullets Hi all i have a problem in my Andengine code, I need , when I touch the screen, shoot a bullet from the cannon (in the same direction of ...
0
votes
1answer
83 views

How to pass an interface to Java from Unity code?

First, let me say that this is my first experience with Unity, so the answer may be right under my nose. I've also posted this question on Unity's answers site, but plugin questions don't seem to be ...
0
votes
2answers
267 views

Collision between sprites in game programming?

I've since just started coding for an android game using eclipse. I've read Beginning Android Game Programming and various other e-books. Recently, I've encountered a problem with collision between ...
3
votes
4answers
256 views

Better way to generate enemies of different sub-classes

So lets pretend I have an enemy class that has some generic implementation and inheriting from it I have all the specific enemies of my game. There are points in my code that I need to check whether ...
4
votes
1answer
196 views

Networking library compatible C++ and Java

There is any networking library like eNet compatible with Java and C++? 'm trying to find a way to communicate an Android game in Java with a C + + server, but I prefer to use a network library ...
3
votes
1answer
184 views

LibGDX - Check if currently on Android/Desktop

I'm using LibGDX and flixel-android to build a Desktop/Android game. It feels like there should be a way of checking to see if you're currently being run on an Android device, the Desktop, and so on, ...
1
vote
1answer
334 views

Andengine. Put bullet to pool, when it leaves screen

i'm creating a bullet with physics body. Bullet class (extends Sprite class) has die() method, which unregister physics connector, hide sprite and put it in pool public void die() { ...
4
votes
1answer
161 views

Android Java: Way to effectively pause system time while debugging?

In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations. However, while debugging (for example, stepping through my code), the system time on my ...
1
vote
0answers
346 views

LibGdx drawing weird behaviour

I am finding strange behaviour while rendering TextureRegions in my game, only when pausing it. I am making a game for Android, in Java with LibGdx. When I comment out the line "drawLevelPaused()" ...

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