Tagged Questions
19
votes
4answers
698 views
How to implement a never-rebooting test world?
Am looking for ideas on how to do the following: I want to write a simple "world" in Java. One which I could start and then add new objects later at a later date to simulate/observe different ...
9
votes
2answers
2k views
how should i develop my android game efficiently?
I have attached a image of a flow chart that i made in paint.
The image shows how i want to develop my game. I want a game that runs great with smart coding that is easy to update and ad features ...
8
votes
5answers
873 views
What is Java missing that might make it difficult to develop fully-featured 2D games?
Without using any external libraries, does Java, including all officially supported APIs give you enough to develop fully-featured 2D games? The reason I ask is that I hear a lot of "bad-mouthing" ...
7
votes
3answers
748 views
Android threads trouble wrapping my head around design
I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I ...
6
votes
6answers
957 views
Best resources to learn Game Development from a Java background?
I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game.
Just wondering if anybody ...
5
votes
2answers
595 views
Java game design question (graphical objects)
I'm beginner in game development, in Java and here on this site too and I have a game design question. Please comment my idea:
I have a main loop which call update and draw method. I want to use an ...
4
votes
3answers
947 views
GameState management hierarchical FSM vs stack based FSM
I'm reading a bit on Finite State Machines to handle game states (or screens). I would like to build a rather decent FSM that can handle multiple screens.
e.g. while the game is running I want to be ...
4
votes
3answers
4k views
Server-side Architecture for Online Game
basically I have a game client that has communicate with a server for almost every action it takes, the game is in Java (using LWJGL) and right now I will start making the server.
The base of the ...
3
votes
1answer
423 views
Online architecture guide
I am a newbie in gamedev, and I don't know about programmer's problems that can appear during development.
So can you advice me some best practice for starting build new online multi-player game ...
3
votes
2answers
305 views
Design pattern for creating multiple enemies
I'm currently attempting to implement a factory method pattern for creating multiple different enemies after loading data from a file. But I'm having second thoughts on what would be the best design ...
3
votes
0answers
269 views
Android threads trouble wrapping my head around design [closed]
Possible Duplicate:
Android threads trouble wrapping my head around design
I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its ...
2
votes
3answers
418 views
Design pattern on class level, how to do separation of concerns through mvc or alike?
Say i had a Monster class
public class Monster {
}
Now this class has a set of properties like
int health
int speed
int weaponDamage
which details the core information about the monster.
in ...
2
votes
5answers
708 views
How should I implement side-scrolling level design?
I'm working on a college project using the educational Java framework Greenfoot, and as stated above we're making an r-type clone.
I've been looking at using an array of strings to populate the ...
2
votes
3answers
604 views
Pub/Sub or message passing in multiplayer server backend?
For my masters thesis I'm going to develop a scalable multiplayer server for locationbased games. It's going to be a "service oriented architecture" e.g. one dedicated service for positions, one for ...
2
votes
1answer
73 views
Abstract skill/talent system implementation
I've been making small 2D games for about 3 years now (XNA and more recently LWJGL/Slick2D). My latest idea would involve some form of "talent tree" system in a real time game.
I've been wracking my ...