Tagged Questions
-1
votes
2answers
147 views
What kind of math should I be expecting in advanced programming? [closed]
Possible Duplicate:
What math should all game programmers know?
And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary ...
1
vote
1answer
178 views
Recreating Doodle Jump in Canvas - Platforms spawning out of reach
I have started to recreate Doodle Jump in HTML using Canvas. Here's my current progress. As you can see, if you play it for a few seconds, some platforms will be out of the player's reach. I don't ...
4
votes
5answers
994 views
Do game studios hire people based on their math knowledge alone?
I have very little programming skills outside of very basic levels of Java, but I have excellent math and science knowledge. I was wondering what I could offer any potential team if I were to go into ...
3
votes
1answer
130 views
Make an object slide around an obstacle
I have path areas set up in a game I'm making for canvas/html5 and have got it working to keep the player within these areas. I have a function isOut(boundary, x, y) that returns true if the point is ...
0
votes
2answers
300 views
Check if an object is facing another based on angles
I already have something that calculates the bearing angle to get one object to face another. You give it the positions and it returns the angle to get one to face the other.
Now I need to figure out ...
19
votes
5answers
908 views
Beyond “Novice” Game Projects
I was reading this answer on the type of math a game developer should know and this part really stood out at me:
How do I move my game object? The novice might say:
"I know! I'll just do:" ...
6
votes
2answers
280 views
What score/level function is often used?
In many games you raise a level when you reach a certain score, and later levels are harder to reach than in the beginning.
I am suspecting that it is some sort of exponential function that is used ...
0
votes
1answer
204 views
Particles are not moving correctly [closed]
I want to make a particle explosion, after something gets destroyed, but somehow only one line of mixed colors show up on the screen.
Here's the header:
http://pastebin.com/JW5bPLj2
Here's the ...
8
votes
4answers
656 views
How could you parallelise a 2D boids simulation
How could you program a 2D boids simulation in such a way that it could use processing power from different sources (clusters, gpu).
In the above example, the non-coloured particles move around ...
2
votes
1answer
223 views
Approximating walking physics via simpler sliding physics
I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't ...
7
votes
4answers
4k views
Complete Math Library for use in OpenGL ES 2.0 Game?
Are you aware of a complete (or almost complete) cross platform math library for use in OpenGL ES 2.0 games?
The library should contain:
Matrix2x2, Matrix 3x3, Matrix4x4 classes
Quaternions
...
4
votes
4answers
1k views
How to find two perpendicular lines given a single plane
Hey guys, i was wondering how i would go about finding the perpendicular lines relative to a surface normal.
For instance say i have (0,0,1) the expected output would be (1,0,0) and (0,1,0). What ...
82
votes
17answers
19k views
What math should all game programmers know? [closed]
Simple enough question: What math should all game programmers have a firm grasp of in order to be successful?
I'm not specifically talking about rendering math or anything in the niche areas of game ...