Graphical User Interface. A term used to describe the tools available to the player to interact with the game.
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0answers
40 views
How to efficiently render resizable GUI elements in DirectX?
I wonder what would be most efficient way to render the GUI elements.
When we're talking about constant-size elements (that can still be moving), the textures' atlas seems to be good.
But what with ...
2
votes
2answers
171 views
Clutter for game GUI
I'm pretty new to game development, having only written a simple 3d game for a class project, but I'd like to get started on a bigger project.
I'm writing an MMORPG to run in both the browser (WebGL) ...
-1
votes
1answer
64 views
Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close
So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video ...
2
votes
1answer
67 views
OpenGL and Java user interface architecture/comunication
I'm working on the UIs for a turn based tactical rpg made with Java and LWJGL.
I'd like to make a set of "dynamic" UIs similar to those of the game Torchlight 2. I would like to know if there are any ...
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votes
0answers
43 views
What would be the best mean for a gui with a lot of FX in Unity
The game I am working on (we are in R&D) is based almost exclusively on a windowed gui with a lot of FX (fading, growing, etc). We will also likely need custom widgets (like a sound recording ...
3
votes
1answer
118 views
GUI device for throwing a ball
The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of ...
2
votes
1answer
49 views
Rendering only a part of text FTGL, OpenGL
I'm using FTGL library to render text in my C++ project.
I can easily render text by using:
CFontManager::Instance().renderWrappedText(font, lineLength, position, text);
Unfortunately there is a ...
1
vote
2answers
140 views
Events Driven Library XNA C#
Language: C# w/ XNA Framework
Relevant and Hopefully Helpful Background Info:
I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...
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2answers
93 views
Informing GUI objects about screen size - Designing
I have a problem with designing classes for my game which I create.
In my app, there is:
class CGame which contains all the information about game itself,
e.g. screen width, screen height, etc. In ...
0
votes
2answers
94 views
How to add text box in slick2d?
I wanted to let the player rename the character of my game. So I thought that making a text box and when he clicks the ok button, the text inside the text box will make it to a string and render it on ...
2
votes
3answers
156 views
Should I be worrying about limiting the number of textures in my game?
I am working on a GUI in XNA 4.0 at the moment. (Before you point out that there are many GUIs already in existance, this is as much a learning exercise as a practical project). As you may know, ...
2
votes
1answer
138 views
XNA GUI: Creating a 'scroll pane' widget
I'm trying to create a simple GUI system and am currently stuck on how to implement a textarea with a scrollbar. In other words, the text is too large to fit into the view area. I want to learn how to ...
2
votes
2answers
144 views
Separating UI and logic in Objective-C at iOS based Games
How to separate UI and logic in Objective-C based mobile games?
To develop games, I use Cocos2d library.
I need a good reference to separate my UI code from game logic code.
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0answers
83 views
Why is my arrow texture being drawn in odd places?
This is a script I wrote that places an arrow on the screen, pointing to an enemy off-screen, or, if the enemy is on-screen, it places an arrow hovering above the enemy. Everything seems to work, ...
4
votes
3answers
278 views
How can be data oriented programming applied for GUI system?
I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read
Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented ...
1
vote
1answer
167 views
What's the recommended way of doing a HUD for an android game?
Basically the question is in the title.
I'm creating a RTS game and I will need buttons like attack move / attack ground, etc. I am not using any engine.
When people do games in OpenGL for android ...
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votes
3answers
166 views
Buffer System For Items
I am going to reference this image of what I want to accomplish in JavaScript.
This is the Diablo buffer system. This question may be a bit advanced (or possibly not even allowed). But I was ...
-1
votes
1answer
199 views
How to start creating an interface for a game in Blender or Unity? [closed]
I am trying to learn to create some simple games. In the game that I conceive, I need a graphical interface in my game. The interface need some components like dropdown list, textbox, radio buttons, ...
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votes
1answer
155 views
How to make smooth animations
Say I want to write a card game. I have a hand of cards and I want to be able to draw a smooth animation of a card moving from the hand to the table. I am looking for suggestions on how to elegantly ...
2
votes
1answer
794 views
Should I use XNA or Unity to build a video game? [closed]
My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up ...
0
votes
1answer
106 views
How do I prevent dynamic GUI elements from overlapping in Unity?
I'm working on a birds-eye-view for our Unity3D game world, where each point of interest has a label hovering above it. The problem is that sometimes they overlap, although there is more than enough ...
3
votes
3answers
102 views
Keeping track of focused widget in GUI tree
I'm designing a GUI framework based on trees of widgets. Widgets are general control and container structures that are everything from panels to buttons to file dialogs. Widgets have an array of ...
2
votes
3answers
215 views
Application toolkits like QT versus traditional game/multimedia libraries like SFML
I currently intend to use SFML for my next game project. I'll need a substantial GUI though (RPG/strategy-type) so I'll either have to implement my own or try to find an appropriate third party ...
3
votes
1answer
171 views
Revamping my GUI to be more efficient and less brute
I am building a Java game from scratch right now. So far, it runs fine, but the issue is with my GUI and how it works. Basically, it's a tile-based game. Each time the person moves a different image ...
5
votes
4answers
369 views
Console-type interface in game
I am currently programming a very simple 2d game in C# with XNA.
I was wondering how to implement a console-type interface in a game or graphical software like there is in Skyrim or Counter-strike or ...
1
vote
0answers
145 views
Framework to implement an in game gui editor
I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it.
The most difficult task is the implementation of the functionality ...
14
votes
3answers
1k views
What are some good (retro) symbols for magic/mana/energy?
Much like a heart is used a lot for health and lives in old retro games...
...what would be a good icon to use for Energy, Mana and/or Magic points?
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votes
1answer
173 views
Can't remove JPanel from JFrame while adding new class into it
Basically, I have my Frame class, which instantiates all the properties for the JFrame, and draws a JLabel with an image (my title screen). Then I made a separate JPanel with a start button on it, and ...
0
votes
0answers
141 views
using OGRE with a GUI kit [closed]
I am currently working on a level editor for my game. The rendering in the editor will be done by Ogre3d however I'm still unsure which GUI kit I should pick, so I wanted to ask whether anyone has ...
-1
votes
1answer
150 views
What is the best way to make UI for an Isometric game in java
What do you think is the best way to make UI for an isometric game.. I dont have much experience in UI so im not sure where to start.
I need something the mouse can interact with and that works good ...