Tagged Questions

In computing hardware is the physical objects like the CPU, graphics card, monitor, keyboard, joystick, mouse, memory modules, hard drive etc. This is in contrast to software, which is the operating system, applications, programs etc.

learn more… | top users | synonyms

49
votes
10answers
2k views

How do I determine my games minimum hardware/software requirements?

With me going it alone in development I only have limited resources at my disposal i.e one pc with which I develop and test the game. so I only know for certain my game works with that setup. What ...
26
votes
4answers
2k views

How can games graphics evolve so much on the same console hardware?

Is that only a matter of code optimization? Do game developers plan to start small on a new hardware, to have space to evolve while creating a series of that game? Are computer graphics ...
22
votes
3answers
2k views

What is the purpose of the stencil buffer ? More precisely, what is a stencil in computer graphics?

I read the stencil word a lot, and I don't have a clue what is its real purpose in computer graphics. Seeing the picture in black and white on wikipedia, I'm still having problem with it. Why do we ...
20
votes
3answers
4k views

How does hardware tessellation work?

I would just like someone to explain in relativly clear terms how hardware tessellation works considering it is the new buzzword with DX11. Thanks.
12
votes
6answers
767 views

Phone for Android game development

I've been developing casual iPhone/iPod Touch games touch for about two years. I'd like to port some games to the Android platform. Since I'm stuck w/ a two year iPhone contract I don't want to get ...
9
votes
1answer
557 views

Why is is so hard to develop a game console emulator?

I have always found emulators rather fascinating. I would seriously like to create an emulator for an older ganeration console or handheld. It would help me gain a greater appreciation of the hardware ...
9
votes
1answer
155 views

Good resources for learning about graphics hardware

I'm looking for some good learning resources for graphics hardware (and associated low level software). Basically I want to learn more about what goes on underneath the opengl/direcx API layers in ...
7
votes
4answers
342 views

How can I test different TV display types for my XBLIG game?

The XBLIG submission check-list says to ensure that all important stuff critical to game-play be visible in the 'TitleSafeArea'. I've received a bug report during play-test of my game (Crazy Balloon ...
7
votes
3answers
272 views

Independent Arcade Game Development

So I've been looking around, but it seems that information on this is scarce. If one wants to develop an arcade game (as in, coin operated), ignoring the software side, where does one start on the ...
6
votes
6answers
782 views

video card architecture

Can anyone point me to some information on what a modern video card architecture looks like? I'm particularly interested in understanding how my rendering engine will be executed by the GPU. Ideally, ...
5
votes
4answers
222 views

Would like some help in understanding rendering geometry vs textures

So I was just pondering whether it is more taxing on the GPU to render geometry or a texture. What I'm trying to see is whether there is a huge difference in rendering two scenes with the same setup: ...
5
votes
1answer
754 views

Switching between Discrete and Integrated GPUs

I develop CUDA applications on my Alienware M17x portable back-breaker, which has two discrete GTX 285M GPUs and one integrated GeForce 9400M GPU. I can currently switch between them using NVIDIA's ...
4
votes
2answers
250 views

What kind of digitizing tablet did developers use back in the day?

I have had trouble getting the money together to buy a digitizing tablet, and it would cheer me up to know what kind of digitizing tablet the artists were using to create classic games like Super ...
4
votes
6answers
262 views

How do I connect circuit to PC so that I can use it to play a game?

I made a circuit, which acts like a digital dice using diodes 1N4148, IC 555, IC 4017, 8 & 16 pin IC socket, LED, push-to-on switch, resistors & connecters. By pressing the push button, 4017 ...
4
votes
1answer
343 views

Current state of the art for holographic displays?

In another thread I was asking about independent arcade system development, and partly it was because I'm interested in using available 3D holographic technology for the displays. I saw one which ...

1 2 3
15 30 50 per page