Tagged Questions

Questions related to images, including creation and modification

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2
votes
4answers
205 views

Can a high FPS negatively affect how a program runs?

Yeah I know this is a broad question and will get down rated, I'm just hoping for some answer before it gets closed. Anyway, I'm using Slick 2D/Java to play around with graphics. I'm having some ...
0
votes
0answers
51 views

How to code a 4x shader/filter which emulates arcade crt display behavior?

I want to write a shader/filer probably in adobe Pixel Bender that will do the best job possible in emulating the fill of an oldskul monochromatic arcade CRT screen. Much like this here: ...
2
votes
2answers
102 views

OpenGL 3.0+ framebuffer to texture/images

I need a way to capture what is rendered on screen, i have read about glReadPixels but it looks really slow. Can you suggest a more efficient or just an alternative way for just copying what is ...
1
vote
1answer
44 views

Lost transparency in SDL surfaces drawn manually

I want to create SDL_Surface objects for each layer of my 2d tile-based map so that I have to render only one surface per layer rather than too many tiles. With normal tiles which do not have ...
-1
votes
1answer
67 views

How do I increase the size of a buffered image to the left and upwards?

I need to know how to increase the size of my buffered image to the left and up, not just the right and down. bI = new BufferedImage(yMax*size*5, xMax*size*5, BufferedImage.TYPE_INT_RGB);
2
votes
1answer
68 views

Multiple images written and read from one meta-file?

Short version: I need a way to store multiple image files in one bigger file, to be used using C#, preferably easily compatible with XNA. The files will be read, written to, but also adaitional files ...
-1
votes
2answers
140 views

Dealing with new animations in html5

Wish I knew of a better title, but the issue is rather specific. So the producer of the game I'm working on has given me new animations to put in the game. I knew there might be issues right off when ...
1
vote
2answers
116 views

there is a BLOB standard to store images in memory?

I would like to abstract all the images in memory, to do so i would like to have just 1 format of reference without talking about the usual file formats for the filesystem like JPG, TGA, and so on. I ...
2
votes
1answer
111 views

What algorithms exist for generating collision geometry from an image?

I am currently working on a game using SFML and Box2D. I am interested in generating collision geometry from the sprite data that I load into SFML. So, for example, an algorithm that would do this ...
2
votes
1answer
74 views

How to combine image with a gradient? Or make it more featured in a different way

I generate an abstract 128x128 image, that is in general two-color (it uses values scaled between "blue" and "white", or other similar color pair). I need to make the image more "featured". ...
2
votes
2answers
360 views

Best practice for image compression

Which is the best format or best technique to compress images without loss of quality for iPhone/iPad games?
30
votes
7answers
645 views

Managing text-maps in a 2D array on to be painted on HTML5 Canvas

So, I'm making a HTML5 RPG just for fun. The map is a <canvas> (512px width, 352px height | 16 tiles across, 11 tiles top to bottom). I want to know if there's a more efficient way to paint the ...
0
votes
1answer
104 views

Where to get PNG icons/graphics for game development for kids? [closed]

Possible Duplicate: Where can I find free sprites and images? I'm teaching kids to program using Ruby and the gaming framework Gosu/Chingu. Kids love it, including the part where they have ...
4
votes
1answer
194 views

Split Texture2D Across Line

Background I'm using a texture as a damage map represented by an array of floats for displaying damage effects on a space ship in a process. An upside of this is being able to 'slice' ships in ...
0
votes
1answer
156 views

Slick2D - Cannot instantiate the type Image

I am getting this strange error and I cannot for the life of me figure out why: Cannot instantiate the type Image CODE: import java.awt.Image; import org.newdawn.slick.GameContainer; import ...

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