Tagged Questions

The terrain rendering tag is used for questions about the creation of terrain.

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2
votes
1answer
36 views

Tweaking Heightmap Generation For Hexagon Grids

Currently I'm working on a little project just for a bit of fun. It is a C++, WinAPI application using OpenGL. I hope it will turn into a RTS Game played on a hexagon grid and when I get the basic ...
0
votes
1answer
129 views

GPU based procedual terrain borders?

I'm working on a game that preferibly should feature a combination of designed and procedually generated terrain where the designer specifies in somewhat detailed terms what type of terrain a given ...
1
vote
2answers
173 views

Dynamic Terrain Texture

I've been looking at a 2D physics game called 'Hill Climb Racing' (Android and iOS) and was wondering how they went about texturing the terrain? I've had a think about it and I've come up with ...
0
votes
2answers
217 views

“Marching cubes” voxel terrain - triplanar texturing with depth?

I am currently working on a voxel terrain that uses the marching cubes algorithm for polygonizing the scalar field of voxels. I am using a triplanar texturing shader for texturing. say I have a grass ...
2
votes
1answer
478 views

Voxel terrain rendering with marching cubes

I was working on making procedurally generated terrain using normal cubish voxels (like minecraft) But then I read about marching cubes and decided to convert to using those. I managed to create a ...
5
votes
1answer
125 views

Two graphical entities, smooth blending between them (e.g. asphalt and grass)

Supposedly in a scenario there are, among other things, a tarmac strip and a meadow. The tarmac has an asphalt texture and its model is a triangle strip long that might bifurcate at some point into ...
3
votes
1answer
269 views

How is the terrain generated in Commandos and Commandos game clones/look-alikes?

The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone ...
39
votes
5answers
2k views

What's the newest trend / method for terrain rendering?

The last time I checked in on terrain rendering, ROAM was the new hotness. Yes, that was a long time ago. I liked ROAM a lot, though, because it was extremely simple to program, and gave pretty ...
0
votes
2answers
236 views

Help with Open GL terrain

I have a terrain class like so: class Terrian { public: Terrian(int width, int height); virtual ~Terrian(); GLuint get_vertexbuffer(); GLuint get_colorbuffer(); ...
1
vote
0answers
165 views

Map terrain generation to texture instead of color

I have some terrain being generated using the following algorithm double rand1 = rand.NextDouble() + 1; double rand2 = rand.NextDouble() + 2; double rand3 = rand.NextDouble() + 3; float offset = ...
0
votes
1answer
89 views

How should I position and move objects in my 3D world in relation to terrain

I'm drawing a heightfield as a piece of 3D terrain using the fairly 'dumb' method of drawing triangles, like everyone does when learning this sort of thing. There's no fancy LOD, scenegraphs or other ...
1
vote
3answers
665 views

Any ideas on reducing lag in terrain generation?

Ok so here's the deal. I've written an isometric engine that generates terrain based on camera values using 2D perlin noise. I planned on doing 3D but first I need to work out the lag issues I'm ...
21
votes
4answers
1k views

Where to start when building a 3D terrain editor?

I'm looking to build (for start) a simple tool, that could raise, lower, smooth and texture the terrain. So, what are the things I have to go through in order to make such terrain editor? And maybe ...
0
votes
1answer
451 views

How to make a 2D Terrain with opengl?

I want to make a simple 2d terrain with just a few bumps and height changes: I thought about just using random numbers to describe the height of a certain vertex, but I don't see how I can make ...
25
votes
4answers
9k views

How are voxel terrain engines made?

A few days ago I found something called voxel terrains and I think that they're pretty cool. But I don't know anything generating them. Do you model it in your modeling software or use something like ...

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