Tagged Questions

2
votes
1answer
88 views

Java getResourceAsStream as local resource

Before using LWJGL, I used the Graphic method, and there I displayed imageicons, and I had the picture file located in the resources. I used: ImageIcon tcard = new ...
0
votes
1answer
137 views

Tile engine Texture not updating when numbers in array change

I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles ...
0
votes
1answer
119 views

Java - Tile engine changing number in array not changing texture

I draw my map from a txt file. Would I have to write to the text file to notice the changes I made? Right now it changes the number in the array but the tile texture doesn't change. Do I have to do ...
1
vote
2answers
360 views

GL11.glTexCoord2f(1.0f, 1.0f); 1.0f screws the image up

I recently started using LWJGL in my java programs for the graphics. I'm currently working on a simple game, which I make, to get better at this kind of programming. I ran into some trouble when ...
2
votes
1answer
363 views

How do I get the alpha level at a specific pixel with Slick 2D?

I know that there is the Texture.getTextureData() method, and that it returns a byte[], but I have no idea how I could use this data to find the color data at a specific pixel.
0
votes
1answer
155 views

Selective jogl texture transparancy depending on bitwise magic?

I have rewritten some code to allow to load bitmaps to be loaded as textures and if a pixel has a max green color component it is marked transparent. What is odd is that I cannot use the value from a ...
1
vote
2answers
1k views

how disable texture after drawing an object?

i try to make a textured object then draw other without (only colored). i had tried to play with glEnable/Disable(GL10.GL_TEXTURE_2D) , ...