0
votes
0answers
7 views
multipass shadow mapping renderer in XNA
I am wanting to implement a multipass renderer in XNA (additive blending combines the contributions from each light). I have the renderer working without any shadows, but when I try to add shadow ...
0
votes
0answers
7 views
how to label a cuboid using open gl?
hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out
public ...
0
votes
1answer
16 views
Should I always be checking every neighbor when building voxel meshes?
I've been playing around with Unity3d, seeing if I can make a voxel-based engine out of it (a la Castle Story, or Minecraft).
I've dynamically built a mesh from a volume of cubes, and now I'm ...
0
votes
0answers
5 views
monotouch 2d pixel with correct resolution
I am writing up a game that is size sensitive. It needs to be pixel perfect. I believe the resolution is 480x320 pixels with the iphone being twice the width and height. My code is grid based with ...
0
votes
2answers
38 views
What sort of data should be sent for mouse-based movement in a multiplayer game?
I'm new to the Multiplayer Rodeo here so please bear with me...
I am just getting started and I'm trying to figure out how to deal with movement.
I've looked at the question Best way to implement ...
1
vote
1answer
35 views
What's the best way to handle slopes for a platfomer game using Box2D
I would like to know if there is any known solution for handling the player's movement on slopes using Box2D engine.
I tried to do it using a circle as the player. Everything was fine until I tried ...
0
votes
1answer
45 views
what is the best way to use loops to detect events while the main loop is running?
I am making an "game" that has pathfinding using pygame. I am using Astar algo.
I have a main loop which draws the whole map. In the loop I check for events. If user press "enter" or "space", random ...
0
votes
1answer
33 views
Rotating a sprite to touch
I know this has been asked before and Ive looked through peoples questions and answers all over the internet and I just cant get it to work.
Im sure its down to my inexperience. Ive got an arrow ...
1
vote
0answers
21 views
Directional Lights
I'm working on a game idea (2D) that needs directional lights. Basically I want to add light sources that can be moved and the light rays interact with the other bodies on the scene.
What I'm doing ...
0
votes
0answers
22 views
How to create an extensible rope in Box2D?
Let's say I'm trying to create a ninja lowering himself down a rope, or pulling himself back up, all whilst he might be swinging from side to side or hit by objects. Basically like ...
-3
votes
0answers
70 views
How to make a Game Engine [closed]
I have wanted to design a game engine but i have limited knowledge of programming can someone give me some suggestion's of some help pages for this kind of thing
0
votes
0answers
25 views
Why does the location of my vehicle spawner change when I open a matinee?
I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so:
(The Walkway its on is the InterActor)
However if I go in Kemsit and open the ...
0
votes
0answers
7 views
Unreal 3 Editor (Unreal Tournament 3) Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles
Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...
5
votes
3answers
145 views
Component based game engine issue
We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a ...
1
vote
0answers
21 views
Convert rotation from Right handed System to left handed
I have Euler angles from a right handed system that I am trying to convert to a left handed system. All the information that I have read online says that to convert it simply multiply the axis and ...