Questions about using unreliable UDP protocol in games which requires data exchange via network.
1
vote
1answer
159 views
How to sync the actions in a mutiplayer game?
I connect the clients with UDP (its a peer to peer connection on a multicast network) and the clients are sending their positions in every frame (in WP7 it means the default 30 FPS) to each other. ...
9
votes
2answers
203 views
Server-side Input
Currently in my game, the client is nothing but a renderer. When input state is changed, the client sends a packet to the server and moves the player as if it were processing the input, but the ...
2
votes
1answer
178 views
How many UDP ports for an MMOFPS
I'm designing an MMOFPS. I'm not sure whether to use one UDP port for all clients or one UDP port per client. Or is there another alternative?
Currently UDP is only being used for position data ...
2
votes
3answers
310 views
Game engine that allows for objects being placed in-game
I am looking for a game engine with multiplayer support that allows for players to place objects in the terrain. (eg. in TF2 one can place teleporters, etc... or in minecraft one can place blocks). I ...
2
votes
2answers
310 views
Help Decide between C#/XNA client or Java
The game runs on a client/server architecture currently setup for TCP, and the client code was built in AS3 to be web based.
What we're running into is 3 problems for the client.
AS3 has no ...
0
votes
1answer
110 views
In regards to applet games and UDP
I've got about a year in Java experience, and would like to set up a server and client for an applet game. However, there doesn't appear to be any tutorials out there on anything like I want to use.
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-1
votes
1answer
583 views
Receive UDP packet in android [closed]
I'm sending UDP packet to android over a wireless network from some other software . how can I receive that in android ? should I write a client in android to get the data?
3
votes
3answers
253 views
Send regular keyboard samples OR keyboard state changes over network
Building a multi player asteroids game where ships compete with each other. Using UDP.
Wanted to minimize traffic sent to server. Which would you do:
Send periodic keyboard state samples every from ...
4
votes
2answers
839 views
How do MMO servers communicate with players who are behind a NAT?
I'm now planning to develop a real-time mmo in the future using udp as the transmission protocol since it has lesser overheads than tcp... I understand that between the client and the server, they ...
2
votes
1answer
374 views
Real-time UDP multiplayer games: ping measurement?
In real-time multiplayer games that use UDP for the actual game (CS:S, UT, etc.), how is network latency (ping) measured? More specifically, how do you find out how long ago a UDP packet was sent?
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0
votes
2answers
698 views
Unable to connect to UDP server using ip as hostname
i have a little promblem. When i connect to my UDP server using localhost as a hostname, everything goes fine, but when i use my ip as a hostname, the client cant connect to the server. What could ...
7
votes
3answers
321 views
What multiplayer security should I take into consideration in my game?
I'm thinking about clients spoofing IP addresses, tricking other clients that they are the server that sort of stuff (I don't know much about this, so if this is completely wrong, please correct me).
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