Operating system for mobile devices. For non-developer questions, see http://android.stackexchange.com
0
votes
0answers
7 views
how to label a cuboid using open gl?
hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out
public ...
-4
votes
0answers
37 views
Using Ogre with android [closed]
I am trying get Ogre 3d to work on android, I have managed to download and run the ogre sample browser but I am really struggling with trying to get a basic application working i have been trying for ...
1
vote
1answer
28 views
AndEngine player, background and camera
I'm developing a 2D shooter using AndEngine. At the moment I'm trying to make the camera follow the player. As I've understood the common approach is to use the SmoothCamera zooming it and setting the ...
1
vote
1answer
21 views
How do I add AndEngine documentation in Eclipse?
I am very new to AndEngine. I have just downloaded the full documentation file, but I can't attach it to Eclipse. How can I do that?
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votes
2answers
92 views
Android 2D terrain scrolling
I want to make infinite 2D terrain based on my algorithm.Then I want to move it along Y axis (to the left)
This is how I did it :
public class Terrain {
Queue<Integer> _bottom;
Paint ...
1
vote
2answers
92 views
How should I generate and store the boundries of a cave?
I am making a small cave copter game (seriously, where did this type of game come from anyway) and I am trying to figure out how to make and store the procedural generated walls. I am thinking about ...
2
votes
1answer
69 views
Sprite Animation in Android with OpenGL ES
How to do a sprite animation in android using OpenGL ES?
What i have done :
Now I am able to draw a rectangle and apply my texture(Spritesheet) to it
What I need to know :
Now the rectangle shows ...
-3
votes
0answers
56 views
im trying to make a Runescape app for andriod! [closed]
Hello my name is Jon im interested in making a game for android an learn from it but im only a begginer and really dont know where to begin! this so called ap i would like to make is a specific of ...
4
votes
1answer
91 views
Has anyone tried using one of those BAAS providers to create mobile games?
I'm hearing a lot about different companies offering back-end as a service (BAAS) for mobile apps but it seems like none of them are very successful with mobile games. Is there any reason why not ...
3
votes
1answer
35 views
In-App Billing Library for Android Game
I'm trying to add in-app purchases into my Android game and it having some trouble figuring my around the Google Play Billing. Can anyone refer me to a good open source reference for how to do that?
0
votes
3answers
75 views
Saving virtual goods balance in Android Game
I'm looking for a good way to store virtual goods and virtual currency balance in an Android game. Since these are "consumable" or "unmanaged" goods the balance is not backed up by Google and so there ...
-1
votes
1answer
110 views
rotate sprite and shooting bullets from the end of a cannon [closed]
Possible Duplicate:
How to Align Gun with Bullets
Hi all i have a problem in my Andengine code,
I need , when I touch the screen, shoot a bullet from the cannon (in the same direction of ...
1
vote
2answers
68 views
Randomly spawning bitmaps on cnvas
I need some ideas in order to finish algorithm. I'm randomly placing objects (bitmaps) on canvas without overlapping. Time needed to finish it is my problem. When I need to spawn for example 80% of ...
5
votes
1answer
146 views
Smooth pixels while rotating sprite
I just started with andengine, so this maybe gonna be silly question.
How to make my sprites more smooth while I rotate them? Or maybe it because this is screenshot from tablet?
Thanks JohnEye it ...
0
votes
1answer
37 views
How to pass an interface to Java from Unity code?
First, let me say that this is my first experience with Unity, so the answer may be right under my nose. I've also posted this question on Unity's answers site, but plugin questions don't seem to be ...