Tagged Questions

A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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7
votes
3answers
274 views

Isometric smooth fog

I'm working on a simple 2d game with direct3d 9. It's a isometric game with diamond tiles and a staggered map. This is what I have: As you see I have some kind of fog which is acomplished by having ...
2
votes
0answers
76 views

Isometric - precise screen coordinates to isometric

I'm trying to translate mouse coords to precise isometric coords (I can already find the tile the mouse is over, but I want it to be more precise). I've tried several different methods but I seem to ...
1
vote
3answers
113 views

Diamond shaped selection on a staggered iso map

I have a staggered isometric tile map and want to do a selection that aligns with the diamond shape of the tiles. This is what I mean: So I got two points on screen and their map cell coordinates. ...
0
votes
3answers
93 views

Staggered Isometric Map: Calculate map coordinates for point on screen

I know there are already a lot of resources about this, but I haven't found one that matches my coordinate system and I'm having massive trouble adjusting any of those solutions to my needs. What I ...
2
votes
1answer
186 views

HTML5 - Does it have the power to handle a large 2D game with a huge world?

I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have ...
5
votes
4answers
202 views

Is there an isometric 2d game that doesn't use tilemapping?

Is there an isometric 2d game that doesn't use tilemapping? I want to do this in tilemap but the client doesn't want to use it (since it's easier to design maps without using tiles). I've tried to ...
5
votes
3answers
158 views

isometric drawing order with larger than single tile images - drawing order algorithm?

I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles. This creates a ...
-3
votes
1answer
92 views

Isometric Rendering and Picking [closed]

Possible Duplicate: Isometric rendering and picking? I've been looking for a formula to plot (world->screen) and mouse pick (world->screen) isometric tiles in a non-diamond-shaped world. ...
-3
votes
0answers
51 views

Getting Started on Isometric Board Game port [closed]

I have developed a (off-line) board game that I would like to translate to an online/social game in an isometric grid perspective. My background is in .NET web development, so I'm very comfortable ...
1
vote
0answers
91 views

2D isometric picking

I'm trying to implement picking in my isometric 2D game, however, I am failing. First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. ...
-1
votes
1answer
102 views

Isometric tile selection

I'm not all that good with Maths. I'm trying to make a function to convert mouse coordinates into a particular tile in an isometric view. All of the algorithms I have seen so far work with the X ...
0
votes
1answer
90 views

Isometric projection bad coordonate

I have a 2D map, for each element I apply this isometric projection to place my Sprite //Element e; float[] f= projection(e.getX(), e.getY() ,z); // x and y represent Sprite Coordonate ...
0
votes
0answers
130 views

can it be done with 2D engine or is it real 3D? [closed]

Possible Duplicate: How should I sort images in an isometric game so that they appear in the correct order? My isometric game looks flat; how can I improve this? I'm working with ...
0
votes
1answer
119 views

General approach to isometrics

I am currently discovering the world of isometrics, now I found out there are two approaches to creating the tilemap; Just create 2:1 ratio tile-images and draw those. Creating squares and ...
1
vote
2answers
151 views

How do I do random isometric paths?

I'm working on an Isometric city generator, and I am looking for a little push in the right direction. I'm looking to randomly generate roads on a isometric plane. I have never done pathfinding ...

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