Tagged Questions

1
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0answers
98 views

what space is this Matrix in?

In Blender 2.6 API, PoseBone is used for animating a bone. PoseBone.matrix is one way to do that. API says PoseBone.matrix is in "object space". ...
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0answers
76 views

Blender poseBone matrix from animation matrix?

Given an animation matrix for a bone in armature-space, how to calculate the "matrix" of poseBone from it and assign it in Blender? Basically by bones can have parents, but all animation matrices in ...
1
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0answers
258 views

Calculating the correct roll from a bone transform matrix

Read this forum topic for more info: http://blenderartists.org/forum/showthread.php?260602-transform-matrix-to-bone-%28head-tail-roll%29-bug I'm trying to get my Blender3d modeller importer to create ...
2
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0answers
100 views

Blender - creating bones from transform matrices

Notice: this is for the Blender 2.5/2.6 API. Back in the old days in the Blender 2.4 API, you could easily create a bone from a transform matrix in your 3d file as EditBones had an attribute named ...
1
vote
1answer
763 views

Exporting UV coords from Blender

So I have searched on google and various other websites but I've not found an answer. The only ones I did find did not work. So my question is how do I get UV coords from blender (2.63)? Currently ...
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0answers
95 views

Blender LookUpDown/LookLeftRight actuator source code / documentation?

I would like to limit my camera movement in Blender so that the camera can only rotate within the range of [0, 90] about the x-axis. For moving the camera, I used the LookLeftRight and LookUpDown ...