Tagged Questions
1
vote
1answer
411 views
MMO Proxy Server
I am building an MMO and someone told me I should never have my application interfacing directly with the net, and that I should have a local proxy. This makes sense, with security issues and scaling ...
3
votes
2answers
586 views
Efficient player state architecture in Google App Engine
I am investigating Google App Engine for use in a browser based MMO. The player will make a server request when ever they build, buy or do any other action that the server needs to process. Therefore ...
3
votes
1answer
690 views
Python or C server hosting for indie development
I've written a lot of the game, but it's singleplayer. Now we want to join up and play together.
I want to host it like an MMO, but haven't got any personal ability to host (no static IPs or direct ...
4
votes
1answer
607 views
Client-side login and password save
I'm wondering what would be the best way to store password and login in the client. Many people complain that they need to re-enter this every time they log in and they want me to make a way to save ...