Tagged Questions

1
vote
2answers
144 views

Is 2 lines of push/pop code for each pre-draw-state too many?

I'm trying to simplify vector graphics management in XNA; currently by incorporating state preservation. 2X lines of push/pop code for X states feels like too many, and it just feels wrong to have 2 ...
-3
votes
1answer
110 views

I need to make a create-a-class system like in COD

I need to make a create-a-class system like in COD but I don't know what code I need. I am also wondering if I have to make a photoshop image for every way it could look or do I type in the code to ...
3
votes
1answer
294 views

Suggestions for implementing a dynamic 2D level

I am working on a game that needs a level that is completely generated. Currently my approach is to draw textures for the levels pixel by pixel during the game (in XNA with SpriteBatch). This is too ...
9
votes
3answers
588 views

Drawing particles as a smooth blob

I'm new to game/graphics development and I'm playing around with particles (in 2D). I want to draw particles close to each other as a blob, just as liquid/water. I do not want to draw big circles ...
4
votes
4answers
622 views

How would I go about implementing a globe-like “ballish” map?

I am new to 3D development and I have this idea of having the game world like our globe is - a ball. So, there would be no corners in the map and the game is top-down RTS game. I would like the camera ...