Tagged Questions

2
votes
0answers
259 views

Any recommended books/resources on component-based design?

I come from a background with heavy use of the classical object-oriented paradigm for software development. The company I am a part of switched to Unity not too long ago, and we're all very excited ...
0
votes
3answers
120 views

How can I save state from script in a multithreaded engine?

We are building a multithreaded game engine and we've encountered some problems as described below. The engine have 3 threads in total: script, render, and audio. Each frame, we update these 3 ...
16
votes
4answers
909 views

Game engine: a decent way, architecture-wise, to implement scripting support?

I am developing a simple game engine (in C#, if it matters), and I can't think of a decent enough way to implement scripting in terms of architecture. It's a simple turn-based strategy with custom, ...
9
votes
3answers
1k views

Tips for implementing MMO quest mechanics?

What tools, patterns, or best practices would you recommend to implement the quest mechanics given below listed requirements? I am talking about software architecture (how generic should you be) and ...