Top new questions this week:
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Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix.
My question is how do these work?
Sometimes the patch files are a few megabytes in size. …
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I am currently developing a simple 2d MMORPG. My current focus is the inventory system.
I am currently wondering if I should implement a limit on what a player character can carry. Either in form of …
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So 360/ps3 video games takes a few months to a few years to make I assume. If so where does the money to pay employees and costs of everything needed to make the game come from during those few …
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I am looking to create a similar tunnel effect in COCOS2D (iOS). Could anyone suggest any pointers?
ref Video 1
ref Video 2
Till now I have tried with several ring shape sprites with decreasing …
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I want to ask if there is a best practice for setting Effect parameters in XNA. Or in other words, what exactly happens when I call pass.Apply(). I can imagine multiple scenarios:
Each time Apply is …
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I'm a Java programmer interested to learn games on Java, recently I looked on a book on Operations Research written by Wayne L.Winston. There is a topic on Game Theory.
It's truly mathematical. I'm …
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I'm looking at my first foray into developing a game, and would love to know whether you guys have any thoughts on game balancing on limited multiplayer games.
The game I have in mind involves a …
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Greatest hits from previous weeks:
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Is there a free and unlimited open source 3D engine for Android? Something that is a direct, thin layer to the NDK?
I have only found two engines: Unity and Shiva 3D. But no free or open source ones.
…
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On average, how often is assembly used in modern game code?
Specifically on platforms that already have good C++ compilers, like x86, PPC, or ARM--because I assume games on embedded systems make …
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Can you answer these?
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The problem is that all the examples I've found are obsolete or iOS/Android specific and not "pure" OpenGL ES 1.1.
If anyone can provide me with a good example/tutorial/book it would be very much …
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I have been grappling with the Hartmann/Gribbs method of extracting the Frustum planes for some time now, with little success. There doesn't appear to be a "definitive" topic or tutorial which …
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Unity's on collision event gives you a Collision object that gives you some information about the collision that happened (including a list of ContactPoints with hit normals).
But what you don't get …
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