Game Development Weekly Newsletter

Top new questions this week:

How do patches in games work?

Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix. My question is how do these work? Sometimes the patch files are a few megabytes in size. …

console pc patching  
asked by MulletDevil 19 votes
answered by Jonathan Dickinson 23 votes

Does an inventory limit in an MMORPG make sense?

I am currently developing a simple 2d MMORPG. My current focus is the inventory system. I am currently wondering if I should implement a limit on what a player character can carry. Either in form of …

game-design mmo  
asked by Philipp 18 votes
answered by Kylotan 19 votes

Where does the money to make a video game come from?

So 360/ps3 video games takes a few months to a few years to make I assume. If so where does the money to pay employees and costs of everything needed to make the game come from during those few …

costs pricing  
asked by Razinox 11 votes
answered by Byte56 16 votes

tunnel effect cocos2d

I am looking to create a similar tunnel effect in COCOS2D (iOS). Could anyone suggest any pointers? ref Video 1 ref Video 2 Till now I have tried with several ring shape sprites with decreasing …

cocos2d-iphone cocos2d cocos2d-x  
asked by samfisher 9 votes
answered by samfisher 6 votes

Best practice for setting Effect parameters in XNA

I want to ask if there is a best practice for setting Effect parameters in XNA. Or in other words, what exactly happens when I call pass.Apply(). I can imagine multiple scenarios: Each time Apply is …

xna directx effect best-practices  
asked by hichaeretaqua 8 votes
answered by Andrew Russell 4 votes

Is there any relation between Game Theory and Game Development?

I'm a Java programmer interested to learn games on Java, recently I looked on a book on Operations Research written by Wayne L.Winston. There is a topic on Game Theory. It's truly mathematical. I'm …

java game-theory  
asked by Rand Mate 8 votes
answered by Byte56 9 votes

How would I balance a multiplayer competitive game

I'm looking at my first foray into developing a game, and would love to know whether you guys have any thoughts on game balancing on limited multiplayer games. The game I have in mind involves a …

multiplayer balance  
asked by Simon 7 votes
answered by Byte56 8 votes

Greatest hits from previous weeks:

Is there a free and open source 3D engine for Android?

Is there a free and unlimited open source 3D engine for Android? Something that is a direct, thin layer to the NDK? I have only found two engines: Unity and Shiva 3D. But no free or open source ones. …

3d android open-source  
asked by user3689 2 votes
answered by Ellis 6 votes

How much assembly is really used in modern game code?

On average, how often is assembly used in modern game code? Specifically on platforms that already have good C++ compilers, like x86, PPC, or ARM--because I assume games on embedded systems make …

c++ c  
asked by Legion 13 votes
answered by Kylotan 21 votes

Can you answer these?

Is there a way to export 3D objects with animation from Blender or any other app into OpenGL ES 1.1 code?

The problem is that all the examples I've found are obsolete or iOS/Android specific and not "pure" OpenGL ES 1.1. If anyone can provide me with a good example/tutorial/book it would be very much …

opengl-es  
asked by emmerich 1 vote

Extracting Frustum Planes (Hartmann & Gribbs method)

I have been grappling with the Hartmann/Gribbs method of extracting the Frustum planes for some time now, with little success. There doesn't appear to be a "definitive" topic or tutorial which …

culling frustum occlusion  
asked by DAVco 2 votes

Why doesn't Unity's OnCollisionEnter give me surface normals, and what's the most reliable way to get them?

Unity's on collision event gives you a Collision object that gives you some information about the collision that happened (including a list of ContactPoints with hit normals). But what you don't get …

collision-detection math unity ray-casting  
asked by michael.bartnett 1 vote
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