Tagged Questions

-2
votes
1answer
88 views

Move projectile in direction the gun is facing [closed]

Possible Duplicate: Move sprite in the direction it is facing? I am attempting to have a projectile follow the direction a gun is facing. When using the following code I am unable to make ...
-3
votes
1answer
65 views

Why does my text is shown below an image? [closed]

My text is below an Image but my other text is above the image. I can't find out why. It just have an if statement. if(renderText==false) { g.drawString("heelo", 300, 600); } Even ...
0
votes
3answers
276 views

How do you make bullets move at an angle in different angles using delta

I'm having trouble making my bullets move at a steady pace using delta. I have the formula I used outside of slick2d, but it doesn't take delta into account. My bullets fly fast. How do I make them go ...
0
votes
0answers
290 views

Fastest way to render 2D shapes on Android OS phones

I'm building a game for Android using Adobe Flash/AIR. The problem is that my game consists of a lot of 2D vector graphics that change every frame, and so cannot be cached as bitmaps. As a result, ...
0
votes
1answer
173 views

Can't remove JPanel from JFrame while adding new class into it

Basically, I have my Frame class, which instantiates all the properties for the JFrame, and draws a JLabel with an image (my title screen). Then I made a separate JPanel with a start button on it, and ...
1
vote
3answers
313 views

Question about JPanel “transition” for Java Swing

I want to make like a sort of main menu (in GUI). When the user clicks the start button, the screen transition into another "screen" (JPanel). This image will make it easier to understand. ...
4
votes
2answers
168 views

Minesweeper: Mouse listener problem

I have wrote a code for game Minesweeper and there is no problem with the graphics,but there is some problems with MouseListener. Here is my code /* * To change this template, choose Tools | ...
1
vote
2answers
668 views

Provide A Scrolling “Camera” View Over A 2D Game Map

I'm in the process of attempting to create a 2D MMO type game with Kryonet and some basic sprites, mostly for my own learning. I have the back end set up great (By my standards) and I'm moving on to ...
1
vote
1answer
279 views

Custom Progress Bar

I have an image that has just letters on it with a transparent background. I was thinking that as my game is loading that these letters could "fill up" with a certain color. So they would start out ...
1
vote
1answer
794 views

Using NinePatch in libGDX for Loading Bar

I am trying to create images for a loading bar in libGDX. I came across the NinePatch class and I was hoping to use it for this loading bar, since stretching images with a plain Texture or Sprite ...
1
vote
1answer
340 views

Polygon Collision Detection Android

I am starting to try and figure out polygon collision detection in my Android game. I am currently doing pixel level collision detection and it just seems to be too slow (though it works). I was ...
1
vote
4answers
602 views

Which Side Was Hit?

I am working on an Android game and I have two objects A and B (both rectangles) and when they collide I simply want to know which side of B was hit. I have detected the collision fine, but I am ...
5
votes
2answers
1k views

How to handle pixel-perfect collision detection with rotation?

Does anyone have any ideas how to go about achieving rotational pixel-perfect collision detection with Bitmaps in Android? Or in general for that matter? I have pixel arrays currently but I don't know ...
0
votes
1answer
365 views

How can I “capture” the section of my sprite sheet that I want to draw in Java?

I'm working on a puzzle game, I've implemented a sprite class that uses an array of images and cycle through the array to draw each frame as required. This works fine! Here's the original code: ...
2
votes
1answer
136 views

Can I use one set of images to represent multiple sprites in Java?

I've got a game that has 3 basic sprites, at the moment I'm loading 8 images into each sprite for animating. Each character class has a sprite object. if I've got 10 characters on screen at once ...

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