Tagged Questions
1
vote
0answers
19 views
Audio Panning using RtAudio
I use Rtaudio library.
I would like to implement an audio program where I can control the panning (e.g. shifting the sound from the left channel to the right channel).
In my specific case, I use a ...
-5
votes
2answers
120 views
How about HTML 5 Write Online Mulitplayer Games [closed]
Some one said that HTML 5 is supported in modern browsers is it true ???
0
votes
2answers
381 views
Essential 2D engine features
I have decided to make a simple engine for a new game I'm working on, and now, I'm wondering: what are the essential features of a 2D game engine? Or, a game engine in general?
1
vote
1answer
158 views
How do I implement powerups for my Breakout clone?
I'm making a simple Breakout clone in Python that will have very many powerups/powerdowns (so far I came up with 26). Some will affect the paddle (paddle missile, two paddles, short paddle, etc.), ...
0
votes
0answers
103 views
2D Libraries for Realistic Damage Reactions
Damage Reaction meaning how an enemy would react to damage from different methods Like in a fighting game , from projectiles, weapons, being hit in different areas, different response for different ...
0
votes
0answers
238 views
Good game programming/development books [closed]
Want good books for 3d design, 2d design, good development techniques, and programming.
I hear the game gem books are pretty good, but I don't want to just except a couple opinions.
I would also like ...
0
votes
3answers
141 views
How should I proceed next with my programming skills? [closed]
I am currently studying at University of technology in Brno (Czech Republic). This semester is almost over and I might say I have some knowledge of C. Since I went to this school just for the purpose ...
11
votes
2answers
672 views
Could I be going crazy with Event Handlers? Am I going the “wrong way” with my design?
I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen ...
1
vote
4answers
354 views
Pickup another book or submerge into XNA
Completely read Head First C#.
Should I read something else or get personal with XNA from here on? Got links?
Edit: Hobby. Interested in 2D and 2.5D gamedev for personal fun, nothing serious. ...
2
votes
2answers
2k views
How to handle platform collisions in a 2D game?
If I have a map in my platformer game and I want my character be able to jump on some platform, for example. Is there an easy way to tell the game where the platforms are and where the player can jump ...
39
votes
2answers
2k views
How can I get textures on edge of walls like in Super Metroid and Aquaria?
Games like Super Metroid and Aquaria present the terrain with the other facing parts having rocks and stuff while deeper behind them (i.e. underground) there's different detail or just black.
I ...
9
votes
4answers
2k views
What are some good resources for creating a game engine in XNA?
I'm currently a student game programmer working on an indie project. We have a team of eleven people (five programmers, four artists, and two audio designers) aboard, all working hard to help design ...
0
votes
2answers
626 views
opengl memory issue - quite strange
I have heard that textures consumes lot of memory but I am surprised how much....
I have 7 textures 1024 16 bit each. And while I will run my app it consumes 57MB of memory.
I think that this is "a ...
2
votes
2answers
2k views
Arc'd jumping method?
Okay, so I'm making a platformer, and I wanna know how I can make a arc'd jump easily. Like what Mario does in super Mario Bros 1. Any ideas on a simple way to accomplish this?
-1
votes
2answers
3k views
Plants vs Zombies style game [closed]
I have just recently became intrigued by the whole concept of making video games. I am not new to programming, but I am new to the process/requirements/methodologies of programming a video game. I ...
32
votes
10answers
3k views
New to creating AI - where to start?
I am new to game programming and am trying to make a basic 2d top-down space game with 2 space ships that fight each other. I am doing well with the user controlled space ship, but have no idea how ...