Tagged Questions
8
votes
2answers
409 views
What are the restrictions of 3g online games
I am looking into make a 3g online multiplayer game for the iphone. Multiplayer is my main focus but I have noticed all game apps require wi-fi. Dose anyone know if this is simply an issue with the ...
4
votes
4answers
807 views
Persistent game where you program your own bot(s)
I'm looking for an online game with a persistent world where you are allowed to code (and add) your own 'players' (it can be in any language / script).
A sort of RTS but for bots.
Does that even ...
4
votes
1answer
167 views
Are there any clever methods of regulating bandwidth usage for voice chat payload packets?
For example, suppose my code can determine that upstream bandwidth is unusually limited. And suppose I'm using a fully-connected mesh topology combined with a UDP-like protocol for voice chat. Is ...
2
votes
1answer
222 views
How should bots be recognised in a game?
I'm interested in how bots are usually written.
Here's my situation:
I plan to make an online 2D mecha game in HTML5, and the server-side will be done with node. It is intended to be multiplayer, ...
1
vote
1answer
427 views
Networking SFML Berkley Sockets
So I'm starting work on a multi-player space shooter. And I've run into some issues. As I type this, my system is currently:
//Main While Loop
Gather Input
Update Own Sprites Based on Input
Send ...
0
votes
0answers
189 views
c++ graphics and mmorpg? [closed]
i have been planning on making a 2d mmorpg game for a long time. I have learned java and android programming for a few years, and also i learned some c++. I know all of the basic of c++ because it is ...
-5
votes
2answers
120 views
How about HTML 5 Write Online Mulitplayer Games [closed]
Some one said that HTML 5 is supported in modern browsers is it true ???