Tagged Questions
6
votes
3answers
302 views
What is the pattern name for using method chaining to build an object?
I frequently use a pattern where I using method chaining to setup an object, similar to a Builder or Prototype pattern, but not creating new objects with each method call, instead modifying the ...
3
votes
3answers
349 views
New Silverlight app. MVVM. RIA Services vs CSLA
Another 2 days of reading and watching demos and here we go.
For my enterprise LoB Silverlight app I'm going to use:
Prism for UI aspects and modularity.
MVVM pattern (using Prism)
??? to bring ...
8
votes
2answers
138 views
Low coupling processing big quantities of data
Usually I achieve low coupling by creating classes that exchange lists, sets, and maps between them. Now I am developing a Java batch application and I can't put all the data inside a data structure ...
6
votes
4answers
212 views
Should injecting dependencies be done in the ctor or per method?
Consider:
public class CtorInjectionExample
{
public CtorInjectionExample(ISomeRepository SomeRepositoryIn, IOtherRepository OtherRepositoryIn)
{
this._someRepository = ...
17
votes
12answers
935 views
What design patterns are the worst or most narrowly defined?
For every programming project, Managers with past programming experience try to shine when they recommend some design patterns for your project. I like design patterns when they make sense or if you ...
10
votes
9answers
859 views
Is this an anti-pattern?
I've seen this a lot in our legacy system at work - functions that go something like this:
bool todo = false;
if(cond1)
{
... // lots of code here
if(cond2)
todo = true;
... // some other ...
5
votes
1answer
100 views
Checking members and instantiating in properties
Consider this:
public MyClass
{
private Resource _myResource;
public Resource MyResource
{
get
{
if(_myResource == null)
{
...
4
votes
3answers
264 views
Architectural Patterns for a Game
So I've got a solution that contains a few big projects, which I'm trying to break down into smaller projects with more isolated responsibilities. This is a game I'm tinkering with -- I'm mainly a LOB ...