I'm trying to update the interval value x but not succeeding. I hope to eventually have different pawn objects with internal values I can update when keypress up/down/left/right to redraw the canvas.
Code Update: Able to update x, y values now, but not sure about creating seperate objects using modular JavaScript pattern.
JavaScript using jQuery 1.5.1:
//Constructors
var pawn = (function() {
var x = 25;
var y = 25;
var getX = function() {
return x;
};
var getY = function() {
return y;
};
function _drawPawn(x,y) {
var x = x || 25;
var y = y || 25;
var canvas = document.getElementById("canvas");
if (canvas.getContext) {
var b = $('body');
var winH = b.height();
var winW = b.width();
$(canvas).attr('height',winH).attr('width',winW);
var ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.lineWidth="3";
ctx.arc(x, y, 10, 0, Math.PI * 2, true); // circle
ctx.stroke();
}
}
function left() {
x = 100;
y = 100;
}
return {
getX:getX,
getY:getY,
draw: function drawPawn(x,y) {
_drawPawn(x,y);
},
left:left
}
})();
//Init
$(function() {
var b = pawn;
b.left();
alert(b.getX());
var a = pawn;
alert(a.getX());
//b.draw();
});
and the html:
<canvas id="canvas" height="800px" width="600px">
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</canvas>