A very generic term referring to visual part of a game. Thus try to avoid unrelevant usage and instead tag for specific grapics type (2D, 3D), API, framework or a library you are using if possible.
0
votes
0answers
15 views
how to label a cuboid using open gl?
hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out
public ...
2
votes
2answers
111 views
Create Adventure Game Scene/Room/Backdrop from Real Photo
Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos?
Is it possible to achieve good results by using photos, or the hand-drawn style ...
-3
votes
1answer
171 views
What is the best way to get into game development and learn how to program with graphics? [closed]
I'm a 16 year old learning C++. My friend and I have dreams of starting our own indie game company and we would, both, like to know how to get into game development.
One of our major questions is: ...
1
vote
2answers
126 views
Is 2 lines of push/pop code for each pre-draw-state too many?
I'm trying to simplify vector graphics management in XNA; currently by incorporating state preservation. 2X lines of push/pop code for X states feels like too many, and it just feels wrong to have 2 ...
15
votes
3answers
458 views
What's the difference between mesh and a model?
Which one is created first? For example if a team worked on a graphical asset of a car, what would be a model and what would be a mesh of the car?
4
votes
2answers
164 views
How to emulate Mode 13h in a modern 3D renderer?
I was indulging in nostalgia and remembered the first game I created, which used Mode 13h.
This mode was really simple to work with, since it was essentially just an array of bytes with an element ...
-3
votes
1answer
51 views
Why does my text is shown below an image? [closed]
My text is below an Image but my other text is above the image. I can't find out why. It just have an if statement.
if(renderText==false)
{
g.drawString("heelo", 300, 600);
}
Even ...
1
vote
1answer
73 views
How to make a Sprite using CoreGraphics iOS - Cocos2d-iPhone
I'm trying to make a sprite that uses the graphics that are made with core graphics. I cant seem to find anything to explain how to make shapes using core graphics to create a sprite to use in ...
1
vote
1answer
116 views
Better way to implement iPhone Games targeting iPhone 4, 4S & 5 [closed]
iPhone 5:
4″ at 1146 x 640 resolution retina display
iPhone 4, 4S:
3.5″ at 960 x 640 resolution retina display
We are developing games targeting iPhone 4, 4S & 5.
What graphics ...
-1
votes
0answers
44 views
Choice of Input / music / graphics libraries for an indie game - what factors should I consider? [closed]
I was wondering which tools (grapics-sound-input libraries, game engine libraries) that the following indie games used:
Braid
Superbrothers: S&S
Super Meat Boy
Limbo
Fez (I know this one is XNA)
...
3
votes
3answers
121 views
Collision and Graphics integration
I'm a little confused about the integration between collision and graphics. They both need to share the same position in the world. The most obvious choice is the center of the entity, which is good ...
4
votes
1answer
160 views
Techniques for displaying vehicle damage
I wonder how I can displaying vehicle damage.
I am talking about a good way to show damage on screen. Which kind of models are common in games and what are the benefits of them? What is state of the ...
5
votes
3answers
230 views
Understanding how to create/use textures for games when limited by power of two sizes
I have some questions about the creating graphics for a game.
As an example. I want to create a motorbike. (1pixel = 1centimeter)
So my motorbike will have 200 width and 150 height. (200x150)
But the ...
4
votes
1answer
144 views
Issue with distinguishing levels in isometric game [closed]
Possible Duplicate:
How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?
I'm working on an isometric game however I ...
3
votes
2answers
145 views
Help my graphists sharing their work
As a developer I'm used to Subversion for source control and I think it's great for sharing source code between developers.
Now thinking about my graphists and game designers, they need to have a ...