Usually a flat surface onto which information is visually presented. The screen of a computer is sometimes called a monitor.
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1answer
79 views
Picking a suitable resolution for a modern low-res game?
I'm working on a 2D game project right now (using SFML+OpenGL and C++) and I'm trying to figure out how to go about choosing a resolution. I want my game to have a pixel resolution that is around that ...
1
vote
0answers
109 views
Making a 2D game with responsive resolution
I am making a 2D game, however I wish for it to be resolution agnostic.
My target resolution i.e. where things look as intended is 1600 x 900.
My ideas are:
Make the HUD stay fixed to the sides no ...
0
votes
1answer
52 views
Curiosity on any Smartphones that Run on Android 2.3.3 with Different Screen Reoslution
I have a question regarding about any smartphones that run only in Android 2.3.3. Is the size of screen or the screen resolution is always HVGA or does it have capable of running this OS (Android ...
1
vote
2answers
103 views
Keeping Aspect Screen Ratio While Stays in Center
I sqw and I tried this suggestion on PISTACHIO BRAINSTORMIN* on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in ...
3
votes
1answer
129 views
Scaling sprite velocity / co-ordinatesin Android
I'm trying to find the answer to a question that I've had for a long time, but am having trouble finding it! I hope someone can help :-)
I'm trying to find information on how to scale sprite velocity ...
4
votes
1answer
166 views
Setting density for Android game
I am developing an Android game, in which a ball (bitmap) translates( is in motion). So I have provided motion equations for the ball. I have checked my app on Samsung galaxy S2 whose actual density ...
0
votes
2answers
192 views
Rendering another screen on top of main game screen in fullscreen mode
my game runs in fullscreen mode and uses active rendering. The graphics are drawn on the fullscreen window in each game loop:
public void render() {
Window w = ...
2
votes
3answers
282 views
Should I dedicate a single thread to each player in a split-screen game?
I was thinking about making multiplayer version of a game I am making with SDL and OpenGL. It would be a split-screen game.
Do you think it would be a good idea to have each part of the screen (game ...
1
vote
1answer
78 views
FPS reticule image scaling with resolution problem
I am running into a problem when I set the resolution of my screen and the objects in the HUD. When an increase of resolution happens the reticule image becomes bigger, when I want it to stay the ...
3
votes
2answers
273 views
Draw a 3D object at specific coordinates on the screen
I'm creating an application which allows the user to manipulate 3D models.
I would like to draw 3 axis representing the world coordinate system in 3D in order to give the user an idea where he is. ...
8
votes
3answers
3k views
Fitting Android game to different screen sizes
I am making an Android game that is only in portrait screen orientation. It works great when I run it on my phone, but when I run it on a tablet, even though the screen size is bigger, all of the ...
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votes
1answer
329 views
Virtual screen size with libgdx and GLES 2
I've been trying to use a virtual screen size for my libgdx desktop-android game. I'd like to always use a 16:9 aspect ratio but with a virtual screen size so everything would adapt automatically ...
11
votes
1answer
360 views
How can I draw an arrow at the edge of the screen pointing to an object that is off screen?
I am wishing to do what is described in this topic:
http://www.allegro.cc/forums/print-thread/283220
I have attempted a variety of the methods mentioned here.
First I tried to use the method ...
1
vote
1answer
125 views
Finding furthermost point in game world
I am attempting to find the furthermost point in my game world given the player's current location and a normalized direction vector in screen space. My current algorithm is:
convert player world ...
8
votes
1answer
707 views
Screen space to world space
I am writing a 2D game where my game world has x axis running left to right, y axis running top to bottom, and z axis out of the screen:
Whilst my game world is top-down, the game is rendered on a ...