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Dynamic Components
I am attempting to design a component-based architecture that allows Components to be dynamically enabled and disabled, much like the system employed by Unity3D. For example, all Components are ...
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Any recommended books/resources on component-based design? [closed]
I come from a background with heavy use of the classical object-oriented paradigm for software development.
The company I am a part of switched to Unity not too long ago, and we're all very excited ...