PHP is a general-purpose programming language that is especially suited for web development.
2
votes
1answer
49 views
Game based on Ajax polling for 12 players
I am planning on writing a small browser game.
The webserver is a shared server, with no root / install possible.
I want to use AJAX for client/server communication. There will be 12 players.
So ...
-1
votes
1answer
55 views
Using copyrighted sprites [closed]
Possible Duplicate:
How closely can a game resemble another game without legal problems
I was thinking about making a pacman clone, I know there is a similar question here Using Copyrighted ...
0
votes
3answers
87 views
Novice prototyping a massive multiplayer webpage based gaming system
I'm trying to build a website based game in which various pages of the site act as different areas of the game.
I am wondering what you would recommended as a design structure.
Which languages would ...
4
votes
5answers
205 views
PHP Browser Game Question - Pretty General Language Suitability and Approach Question
I'm developing a browser game, using PHP, but I'm unsure if the way I'm going about doing it is to be encouraged anymore.
It's basically one of those MMOs where you level up various buildings and ...
-2
votes
1answer
58 views
Smarty templating system really needed? [closed]
Is smarty templating system really needed for creating a browser-based game?
Do I need anything else than SQL, PHP, and JS knowledge? \
Note: I also know HTML/CSS so I'd like to work on the game ...
2
votes
1answer
124 views
PHP city-sim castle layout
I am currently contemplating the layout system for my php based game but i've run into a couple of worries. So my idea is a 9X9 grid where the center 3X3 are inner castle. The inner castle will be 6X6 ...
1
vote
2answers
187 views
Passive skills and items
I'm making a small text browser RPG game using PHP, MySQL and Java Script (and jQuery). All the items are saved in the MySQL database.
Every now and then a character have to make a skill roll (Talk, ...
7
votes
3answers
439 views
Javascript and PHP for real-time multiplayer?
I'm wondering if combining Javascript clientside with PHP/mysql serverside is a good idea for HTML5 real-time multiplayer (small scale) browser games?
My technical knowledge is very limited, and even ...
0
votes
1answer
155 views
how does server communication work in a flash game with a php backend
I am trying to create a browser game using actionscript/flash. Currently, I'm trying to understand how I would go about creating a back-end which interfaced with my MySQL database.
As far as I ...
4
votes
1answer
175 views
Separating logic and data in browser game
I've been thinking this over for days and I'm still not sure what to do. I'm trying to refactor a combat system in PHP (...sorry.) Here's what exists so far:
There are two (so far) types of entities ...
1
vote
1answer
159 views
How can I keep track of a battle log on a web game?
Recently I started working on a Web turn-based PvP RPG game. Now I'm working on the battle system but I encountered some issues:
How can I keep track of everything that happens in the battle? It ...
0
votes
2answers
133 views
What's the best way to keep battle log in a browser based game written in PHP?
I've searched for it, but I couldn't find any question about this.
I'm working on a game where PvP fights are possible. The game is written in PHP/MySQL.
What I want to implement is to save all the ...
0
votes
1answer
50 views
Build / Destroy function design & security checks
I'm working on a browser based strategy game. For the moment I'm working on the build/destroy functions and I have a couple of questions about this. The main question is do you have advice on how I ...
0
votes
1answer
109 views
Calculate Costs for Buildings
I have the following arrays:
[costs] => Array (
[0] => Array (
[value] => 600
[name] => Wood
)
[1] => Array (
[value] => 200
[name] => Stone
...
0
votes
2answers
123 views
Game resources storing
I'm working on a browser-based RTS, and we are targeting 10k+ users with multiple towns per user.
I have the following table townresources in which I store every resource value for every town ID:
...