4
votes
3answers
156 views

Fast method of detecting whether point is inside mesh

I'm trying to construct a 3d object from a large number of particles. I think this is called BVH (Bounding volume hierarchy). I figured the best way is to draw the particles inside the mesh, then let ...
1
vote
0answers
88 views

Sketchy results from ray-plane intersection code

I've set up a demo with simple first-person controls using C++ and OpenGL, and it seems to work reasonably well. My goal is this: when the player looks at a plane and clicks the left mouse button, ...
4
votes
1answer
662 views

Closest point on an ellipsoid

I need to know how to get the closest point on the surface of an ellipsoid to another point. I had an idea, but apparently i was wrong, and oversimplfying. What i did was squash the ellipsoid and ...
4
votes
1answer
537 views

Ellipsoid v. Box collision detection

I'm trying to write some collision detection code. ATM i have the code properly resolving Ellipsoid v. Ellipsoid collisions, and Box v. Box collisions, but Ellipsoid v. Box collisions doesnt work. ...
7
votes
5answers
1k views

How to determine which cells in a grid intersect with a given triangle?

I'm currently writing a 2D AI simulation, but I'm not completely certain how to check whether the position of an agent is within the field of view of another. Currently, my world partitioning is ...