Game engines are a collection of libraries and tools that provide a framework to create games.
-3
votes
0answers
69 views
How to make a Game Engine [closed]
I have wanted to design a game engine but i have limited knowledge of programming can someone give me some suggestion's of some help pages for this kind of thing
4
votes
3answers
144 views
Component based game engine issue
We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a ...
1
vote
1answer
21 views
How do I add AndEngine documentation in Eclipse?
I am very new to AndEngine. I have just downloaded the full documentation file, but I can't attach it to Eclipse. How can I do that?
-1
votes
2answers
73 views
Which game library/engine to choose? [closed]
I'm not a programming beginner at all. I've tried 2 libraries/engines so far, allegro and Unity. For allegro. i think its not good if i wanna make a career in gaming industry since its not powerful ...
0
votes
0answers
35 views
Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [closed]
Possible Duplicate:
Good, free isometric game engine?
With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
-1
votes
2answers
89 views
Monogame vs ANX vs Delta engine [closed]
I am looking for a Win8-Metro-friendly framework for my next game project. Two of the non-commercial options are Monogame and ANX. Both are XNA like. I am wondering which one is more mature and ...
0
votes
0answers
103 views
Game engine development in C++ [closed]
I am arriving at completion on a multithreaded concurrency framework designed for high-performance computing. Though I am not a gamer, it has occurred to me that this stand-alone software core could ...
-1
votes
0answers
76 views
I am a physics bachelor interested in game development [closed]
Where do I start?
I'm interested in implementing the physics elements in games. Maybe build up a portfolio on the side. Maybe even end up with some kind of a physics programming job eventually.
...
2
votes
3answers
162 views
Game physics / 2D Collision detection AS3
I know there are some methods you can use like hittestPoint and so on, but I want to see where my movieclip colliedes with another another movieclip. Any other methods I can use?
by any chance does ...
6
votes
4answers
283 views
Pros and cons of using dlls
I wonder about create every game engine module (render, input, sound, etc...) into dlls (renderer.dll, input.dll, etc...). What are pros and cons in your opinion of divide game into set of dlls ? I ...
-2
votes
0answers
85 views
What they used in limbo? [closed]
Hi there i was wondering what they used in limbo? ,
if it's xna how comes to mac and linux , i didn't tested linux or mac version , i think they used kinda wrapper around windows version something ...
-1
votes
0answers
63 views
What technologies and tools would I need to create an advanced 3D game on Unreal Engine 3? [closed]
This is a purely hypothetical question. Let's say I already have the UE3 license and would like to create an advanced single-player FPS. What other tools/technologies would I need? For example for ...
2
votes
1answer
84 views
Good practices while working with multiple game engines, porting a game to a new engine [closed]
I have to work with multiple game engines, like
Cocos2d
Unity3d
Galaxy
While working with multiple game engines, what practices should i follow?
EDIT: Is there any guideline to follow, that would ...
-2
votes
3answers
199 views
C++ Game Engine Book/Tutorial/Anything recent? [closed]
Before I get flamed, please understand that I have been looking for a while now. Yes, I have found a good amount of game engine tutorials...except filled with errors, out of date syntax, missing ...
-1
votes
0answers
74 views
Seeking advice on tools and technology for my new game [closed]
I'm a C# developer who has been programming a game in my spare time using XNA and Visual Studio. The game's logic is mostly done and I've completed a prototype that has most of the functionality of ...