The practice of converting software from it's originally designed-for medium to another.
1
vote
1answer
100 views
Using IGameComponent and related interfaces in MonoGame
I am trying to port a XNA project to MonoGame which involves a DLL game library that I created. This library uses the IGameComponent, IUpdateable and IDrawable interfaces to load one of my library ...
-3
votes
3answers
113 views
Write a 2d game that is portable to mobile, browsers and computers? [closed]
I would like to develop some 2D and 2D Isometric games. Anything ranging from Tetris to Terraria style games. My problem is that if I develop said game for a PC user, I want to be able to port it web ...
7
votes
1answer
1k views
SDL2 with OpenGL — weird results, what's wrong?
I'm porting an app to iOS, and therefore need to upgrade it to SDL2 from SDL1.2 (so far I'm testing it as an on OS X desktop app only). However, when running the code with SDL2, I'm getting weird ...
1
vote
0answers
114 views
Need help finding an old game I want to rewrite/port [closed]
There was this old stick figure game for Windows I played a while back. You, playing as a stick figure, run around on a 2d map with guns and fight other stick figures. You can get power ups, like ...
0
votes
5answers
500 views
Attach simple, portable 2D graphics for a c++ game
I have a game written in C++ (using STL and c++11 extensively).
I would like to do the following things:
Attach graphics to this game -> Think chessboard of some kind. I just need some pictures ...
2
votes
3answers
366 views
XNA Development on PC but Designing for Xbox 360
I'm working on a project with a buddy, he doesn't have a 360 nor does he have the money to get one right now, but we want our game to be submitted to XBLIG. So right now we're both designing our game ...
3
votes
2answers
353 views
Creating new games on Android and/or iPhone
I have a succesfull Facebook poker game that is running very nicely. I was asked if I can port my game to other platforms - mainly mobile devices (phones as well as tablets, would tablets need a ...
3
votes
1answer
275 views
How do I call glVertexPointer in Java?
I'm trying to convert the following code to Java:
glVertexPointer( 3, GL_FLOAT, 0, &(mesh.m_PositionBuffer[0]) );
Where mesh::mPositionBuffer is std::vector<glm::vec3>;
How would I make ...
-2
votes
4answers
1k views
How portal 2 can be so cross-platform? (pc,osx,xbox,ps3)
I mean: i don't think they made 4 differnet game for each platform.
How they achived such huge cross-platform? (Did they use a graphic engine that already supports all of them?)
Thanks
11
votes
1answer
644 views
What do I need to develop for the Playstation 3?
I made a game, and I want to port it to the Playstation 3. What do I need in terms of hardware, money, licenses and such?
0
votes
1answer
193 views
Is it easy to switch from Chipmunk to Box2D?
Currently I'm doing some prototyping with physics in Python and I later plan to port the code over to C++.
Box2D has some features that I really like so I'd rather use that library instead. The ...
13
votes
6answers
799 views
Phone for Android game development
I've been developing casual iPhone/iPod Touch games touch for about two years. I'd like to port some games to the Android platform. Since I'm stuck w/ a two year iPhone contract I don't want to get ...
3
votes
1answer
308 views
Porting games made for PC to console in UDK/Unity3d
I am now trying to learn game development in UDK and Unity3d, just trying both out, and try to get an idea how they work, and for now im mostly focusing on the PC games..
I want to know, how ...
1
vote
1answer
461 views
What's the difference with how Box2D and Farseer behave in terms of collisions?
I've ported my engine to iOS and have been using the C++ version of Box2D. Everything runs fine except on collisions, it seems Box2D and Farseer handle collisions somewhat differently.
Anyone know ...
23
votes
6answers
7k views
Should I be using Lua for game logic on mobile devices?
As above really,
I'm writing an android based game in my spare time (android because it's free and I've no real aspirations to do anything commercial).
The game logic comes from a very typical ...