Tagged Questions
4
votes
4answers
198 views
Storing data for a pokemon like game
The game I'm developing is close to Pokemon. How should I store the data? I am currently thinking of text files where I save the map and have a corresponding textfile for the trainers and their teams ...
4
votes
1answer
343 views
RPG game engine. Skill application calculations
Short preface
I am a part of a small team which is entering game development. We're creating a new RPG setting with custom game system and mechanics based on dice rolls. I'm server-side java ...
0
votes
1answer
112 views
Good way to store entity data
I'm building an RPG style game, but i have some trouble with storing data from entities. These entities can carry data including but not limited to their location, their graphics, whether they are ...
3
votes
1answer
323 views
Need info on creating a tile grid data structure in Java
I'm trying to create a game with a fixed size map (2D Tile array).
I suppose I can inherit other tiles from this base Tile, e.g.: a BankTile.
Placing and removing tiles is all too easy, but forming ...
2
votes
2answers
308 views
Game Database Connectivity Java
I'm developing a simple multi-player puzzle game in Java. Both players should be able to view the same game board on his own computer. Then, when one player makes an action in the game (ex. drags an ...
3
votes
1answer
221 views
Storing game objects with generic object information
In a simple game object class, you might have something like this:
public abstract class GameObject {
protected String name;
// other properties
protected double x, y;
public ...
0
votes
0answers
104 views
Argumentation Frameworks - Games approach
Logic-based argumentation theory is an area of Artificial Intelligence that models how to rationally choose (i.e., argue about) what to believe or do when faced with conflicting information. The aim ...
1
vote
2answers
611 views
Isometric game data structure and rendering
I'm starting development of a 2d isometric(tiled, roguelike) game and i'm brainstorming wich kind of data structure i would use to store runtime data like tiles and entities, but i don't want to use ...
5
votes
1answer
468 views
Appropriate level representation / data stucture for a 2D platfrom game?
I'm about to program a copy of Mario in Java. I'm thinking on 2 representations/data structures for the levels but I'm not sure which one should I choose:
A 2D integer array.
A quadtree to divide ...
3
votes
1answer
433 views
Most efficient way to handle coordinate maps in Java
I have a rectangular tile-based layout. It's your typical Cartesian system.
I would like to have a single class that handles two lookup styles
Get me the set of players at position X,Y
Get me the ...