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1
vote
1answer
31 views

How to start external AS file playing on frame 2 (instead of frame 1)

I am using actionscript 3 and I have used an external actionscript file (.as) for my game. I would like the external actionscript file to be played at frame 2 (instead of frame 1, as it is an ...
2
votes
1answer
36 views

Can't click on a button with startDrag() active on stage

I need to know how can I enable mouse click on a button when I have a MouseEvent listener for the stage. I have an MClip associated with the mouse cursor: Mouse.hide(); scope.startDrag(true); And ...
0
votes
1answer
169 views

How can I make an infinite cave using stage3d?

I want to make an infinite cave in my 3d game using flash stage3d. But I got no idea about how to build that cave. Can anyone can give me some solution or hint? update: I've tried agal fragment shader ...
0
votes
2answers
344 views

Design Pattern for Social Game Mission Mechanics

When we want to design a mission sub-system like in the The Ville or Sims Social, what kind of design pattern / idea would fit the best? There may be relation between missions (first do this then this ...
0
votes
1answer
197 views

how does server communication work in a flash game with a php backend

I am trying to create a browser game using actionscript/flash. Currently, I'm trying to understand how I would go about creating a back-end which interfaced with my MySQL database. As far as I ...
3
votes
1answer
324 views

Any good web frameworks for asynchronous multiplayer games?

I'm trying to craft a site for web-based (original) board games, and my client (currently written in Actionscript, but that's highly fungible) works fine - I can play solitaire games in the client - ...
0
votes
1answer
76 views

Setting up speedtests in Actionscript 3 for an entire game

I'm very new to this so please forgive the questions possibly ill-stated nature. Firstly is this even a valid way to speedtest: public function L1() { tree.x = 200; tree.y = 200; ...
0
votes
0answers
529 views

Tutorial on creating simple fighting like Mortal Kombat in ActionScript 3.0 [closed]

I'm looking for a simple tutorial on creating a side-on fighting game like Mortal Kombat, but at its most simplest. So two fighters on a stage (one looking right and the other looking left) and the ...
3
votes
3answers
1k views

Multiplayer API with Unity 3.5 and AS3

On the faq for the current preview release, http://unity3d.com/unity/preview/faq it says that while networking is not currently supported for flash compilation, we can write our own in AS3 using the ...
7
votes
5answers
482 views

Circular Bullet Spread not Even

I'm creating a bullet shooter much in the style of Touhou. Right now I want to have a very simple circular shot being fired from the enemy. See this picture: As you can see, the spacing is very ...
0
votes
3answers
772 views

ActionScript 3.0 and iOS

In Adobe CS5 you can export games to iOS, but all my research in the past indicated that Apple was not going to support Flash. It's my understanding that Adobe and Apple were working on this at one ...
1
vote
5answers
749 views

Are there any sample projects for Flashpunk?

Are there any open source games using Flashpunk? The other big flash game library Flixel has a number of example projects, are there any equivalents for Flashpunk?
2
votes
1answer
613 views

UDK HUD problem

I'm trying to add a new element to the HUD, it's supposed to be a compass that should function like a minimap. I've added this code to the main hud.swf: var DcompassContainer:MovieClip = ...
4
votes
2answers
186 views

Controls for physics-enabled game object

I'm trying to put together 2D game on Flash ActionScript. Game objects positions are updated by physics library and I'm trying to control them applying forces and updating these forces every frame. ...
1
vote
2answers
161 views

Need help in determing what, if any, tools can be used to create a free Flash game

Yes I proudly -and sadly- declare that I am a complete nincompoop when it comes to Flash, and I have been fishing around the big wide web for information. The reason for this is that I have been ...

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