Tagged Questions

The process of modifying software to make some part of it work more efficiently or use fewer resources. Generally, this means it executes more rapidly, or will require fewer resources.

learn more… | top users | synonyms

1
vote
2answers
84 views

Which isometric angles can be mirrored (and otherwise transformed) for optimization?

I am working on a basic isometric game, and am struggling to find the correct mirrors. Mirror can be any form of transform. I have managed to get SE out of SW, by scaling the sprite on X axis by -1. ...
-2
votes
0answers
123 views

Open source vs commercial game engines [closed]

How do commercial game accomplish stunning graphics with smooth game play? I am a huge die hard fan and follower of free software, but I've got to admit commercial games do an excellent job. Games ...
2
votes
0answers
55 views

Performance tracking/monitoring in games

Let's say I have an online game with a downloadable client / browser plugin. I want to track performance of my software and automatically send summary to the server. Let it be fps, latency, load time, ...
0
votes
2answers
166 views

My grid based collision detection is slow

Something about my implementation of a basic 2x4 grid for collision detection is slow - so slow in fact, that it's actually faster to simply check every bullet from every enemy to see if the ...
1
vote
1answer
139 views

Grid based collision - How many cells?

The game I'm creating is a bullet hell game, so there can be quite a few objects on the screen at any given time. It probably maxes out at about 40 enemies and 200 or so bullets. That being said, I'm ...
2
votes
1answer
123 views

Regarding cel-shading of existing games

Is it possible to cel-shade existing games through API interception? I would assume yes. If done properly, could cel-shading be used as a rendering optimization technique? This means, rather than ...
2
votes
3answers
176 views

glGetFloatv – should it be avoided? Can it be replaced?

Platform is OpenGL ES 1.x. I am using glGetFloatv() to get MODELVIEW matrix. This allows me to compute points, where I need to draw a shadow effect. This is very handy, as I can forget about ...
0
votes
2answers
128 views

Scene management for 3D editor

I need a scene graph/management method for a 3D editor (brute force rendering is not really a possibility), where lots of data (geometry) are constantly being modified, it also would need to work ...
1
vote
1answer
109 views

Intercepting DirectX calls and optimizing the overal performance of games

I would like to use a DirectX proxy dll to intercept (and possibly optimize) the graphics calls being made by normal PC games. I am going to "screen cast" a game with ffmpeg or something similar and ...
1
vote
2answers
314 views

Effecient tilemap rendering

I have done mostly tile based games, but never really bothered with optimization. I always just rendered all the tiles that convered the viewport. I am currently working on platformer for a mobile ...
-1
votes
4answers
361 views

Collision detection between many objects

I'm working in a 2d environment and have hundreds of objects, brute force collision checking would be out of the question, but would my method below work? For example, lets say I have a ...
0
votes
2answers
132 views

Boolean checks with a single quadtree, or multiple quadtrees?

I'm currently developing a 2D sidescrolling shooter game for PC (think metroidvania but with a lot more happening at once). Using XNA. I'm utilising quadtrees for my spatial partitioning system. All ...
3
votes
0answers
117 views

How to generate portal zones?

I'm developing a portal-based scene manager. Basically all it does is to check the portals against the camera frustum, and render their associated portal zones accordingly. Is there any way my editor ...
0
votes
1answer
118 views

Recasting and Drawing in SDL

I have some code that essentially draws a column on the screen of a wall in a raycasting-type 3d engine. I am trying to optimize it, as it takes about 10 milliseconds do draw a million pixels using ...
1
vote
2answers
90 views

What calls trigger a new batch?

I am finding my project is starting to show performance degradation and I need to optimize it. The answer to my previous question and this presentation from NVidia have helped greatly in understanding ...

1 2 3 4 5 6
15 30 50 per page