Tagged Questions
3
votes
2answers
244 views
How Does Ultima 7 manage different floors in 2d
In U7, you can move among floors without the function "tranport" the player to another place, as for example the first ff ones.
How can it tell whenever the character is moving from floor z to ...
2
votes
4answers
540 views
Efficient path-finding on 2D tile-based multilevel map
It's a question I've been thinking about for some time... How do you effiently find a path on a 2D tile-based multilevel map? The map I use, for example, is 2048 on 2048 tiles wide. It has 14 levels ...
1
vote
3answers
277 views
Making an AI walk on a NavigationMesh (2D/Top-Down game)
For some time I have been working on a framework which should make it possible to generate 2D levels based on a set of rules specified by level designers. You can read more about it here as I won't go ...
3
votes
1answer
182 views
How can I plot a radius of all reachable points with pathfinding for a Mob?
I am designing a tactical turn based game. The maps are 2d, but do have varying level-layers and blocking objects/terrain. I'm looking for an algorithm for pathfinding which will allow me to show an ...
1
vote
1answer
221 views
How can I change the path a sprite is following in real time?
Is there a common way to implement a character following path that is issued and replaced in real time?
For example: the character follows a path issued, and while it's on that path, if a new path is ...
3
votes
3answers
471 views
Tool for creating complex paths?
I want to create some fairly complex 2d predefined paths for my AI sprites to follow.
I'll need to use curves, splines etc to get the effect I want.
Is there a drawing tool out there that will allow ...
0
votes
2answers
120 views
Converting 2d path to 3d path
What is the procedure to convert 2d path to 3d one. Maybe it's a silly question, but for example:
Let's assume that I have a path from point A to point B. And I have all X and Y coordinates of that ...
4
votes
2answers
1k views
How to calculate the vector of an interception?
Given are a twodimensional space, and 1 friendly spaceship standing still, one foe is moving NOT directly to the friendly ship with known actual position, speed and direction.
The friendly ship wants ...