Tagged Questions

Game design is the process of designing the content and rules of a game in the pre-production stages and gameplay, environment, storyline, and characters during production stages of game creation process.

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1
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1answer
132 views

Was watching Indie Game: The Movie, wondering about a program used

Does anyone know what program Phil Fish is using to edit models of levels? Or is it it something he built himself? I'm new to game development and was looking for something to design levels with ...
1
vote
3answers
183 views

Question on the implementation of my Entity System

I am currently creating an Entity System, in C++, it is almost completed (I have all the code there, I just have to add a few things and test it). The only thing is, I can't figure out how to ...
2
votes
1answer
103 views

Should I wrap a template function with another template function, or…?

I'm currently making an Entity System, using C++, and I've questioned myself about how I should interface some methods. Specifically in my Entity and ComponentManager classes. The ComponentManager, ...
4
votes
4answers
229 views

How important is Programming for a Level Designer?

I'm currently attending school in a Level Design program, and I was wondering how important programming really is in being a Level Designer? I'm apparently incapable of learning programming (despite ...
1
vote
1answer
68 views

Design: How to model / where to store relational data between classes

I'm trying to figure out the best design here, and I can see multiple approaches, but none that seems "right." There are three relevant classes here: Base, TradingPost, and Resource. Each Base has a ...
15
votes
6answers
966 views

Handling player logoff and logon in a persistent world without breaking immersion

One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply ...
14
votes
4answers
828 views

How does one save a procedural world?

I have recently read about how to create procedural worlds... but how do I save one? In games like Terraria or Minecraft users can freely modify the landscape, but that world can't be recreated from ...
2
votes
1answer
70 views

Managing different utility classes between engine and libraries

I'm currently in updating some engine code (which does not work, so it is more like creating a engine). I've decided to swap over to SFML (instead of my own crappy renderer, window manager, and ...
3
votes
1answer
114 views

Using MVC with a retained mode renderer

I am using a retained mode renderer similar to the display lists in Flash. In other words, I have a scene graph data structure called the Stage to which I add the graphical primitives I would like to ...
0
votes
4answers
224 views

Programming Paradigm for Games [closed]

Which programming paradigm resembles or best suits the Game design or game engine programming? by paradigm I mean the Imperative, Object oriented, Functional, etc. I came to know that functional ...
0
votes
1answer
125 views

Designing a “Grid” like object that contains game objects

I am working on a 2D game, where there's a game "board" on which other game objects are placed. This this is 2D, my starting point was to design a class that will internally use a 2d array for the ...
0
votes
3answers
106 views

Novice prototyping a massive multiplayer webpage based gaming system

I'm trying to build a website based game in which various pages of the site act as different areas of the game. I am wondering what you would recommended as a design structure. Which languages would ...