All Questions
Tagged with architecture python
13 questions
0
votes
1
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636
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Pygame code/file structure
I am currently working on a Pygame project and would like to seek your advice on best practices for organizing my code, particularly when it comes to creating additional scripts. I find myself ...
1
vote
1
answer
364
views
Preloading for level transitions in a tile-based game?
I am developing a 2D Metroidvania which consists of a series of interconnected levels. When my player gets near a portal which can take him to a new map, I want to pre-load the next map so that there ...
0
votes
1
answer
245
views
Three levels deep composition (player<-character<-spell), with preset character+skill sets
So I'm creating a rather generic strategy game similar to Warcraft or League of Legends, which needs to have:
a Player class for representing the users playing the ...
3
votes
4
answers
254
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Ways to track time and character ages across many years of game time?
I'm working on a system to track large numbers of characters across long periods of time. Characters grow old and die, give birth to new characters, etc. It's a grand-strategy game, with warring ...
3
votes
1
answer
1k
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How should my game characters store their abilities/spells?
I'm new to game development and a bit confused about how to effectively store an object's access to certain spells/abilities.
The player and mob objects are all generated from the same class. However,...
1
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2
answers
421
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Implementing monte-carlo tree search in a tile based game with units
I have this simple risk-like game I would like to develop an AI for. Players move their Units on the map and a simple fight ...
3
votes
1
answer
268
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game mod security question
So I'm in the process of building a game in C++ for the engine and Python for behavior and moddability. One of the planned major features is that when the game client connects to a game server with ...
2
votes
1
answer
2k
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Best way to store a large amount of game objects and update the ones onscreen
Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is ...
2
votes
2
answers
4k
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Packet handling system architecture?
I'm working on a multiplayer Flash game (ActionScript 3) with an accompanying server written in Python and I'd like some tips regarding networking, and specifically, the handling of packets and ...
3
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2
answers
2k
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Does it make sense to use Lua scripting in a game developed in Python? [closed]
Well for C++ written games using Lua scripts for easy changing ai, quets etc is very reasonable and it's common. However now I'm going to write a game in pure python and I don't know if I should use ...
8
votes
4
answers
1k
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Loading data for an RPG
I'm creating a small text RPG as a way to practice python and I'm running into a question about how to load data. The game is a wild west game, though that isn't too relevant, and I need to store ...
3
votes
2
answers
936
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Efficient player state architecture in Google App Engine
I am investigating Google App Engine for use in a browser based MMO. The player will make a server request when ever they build, buy or do any other action that the server needs to process. Therefore ...
21
votes
5
answers
15k
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noSQL - Is it a valid option for web based game? [closed]
Out of an opportunity and boredom, a friend and I decided to make a web based game. This is the first 'game' I will be making, since usually I program web apps in django.
I've opted to use the same ...