All Questions
Tagged with javascript timer
15 questions
0
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229
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Solution for efficient time-keeping in Javascript games?
I'm developing a real-time browser roguelike using an ECS and currently I'm unsure of how to handle time. As of right now, whenever I need the current time, I just call ...
0
votes
1
answer
223
views
Timers: check in game loop, or run independently?
Specifically talking in the context of JavaScript game development.
For example, I can use the language specific timeout mechanism:
...
0
votes
1
answer
155
views
Time-passed check with Pause functionality
I am working on a game that has a lot of time-passed checks of the following format. These work great, but there is a problem when the game is paused:
If paused for any meaningful amount of time, the ...
0
votes
1
answer
651
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Calling function every n second javascript game
I making a game and I want to call a function that runs every random second to spawn something every time. I've seen some posts that said to use the setInterval() ...
2
votes
1
answer
6k
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Phaser 3 - How to trigger an event every 1 second?
I have just started learning Phaser 3 and making a simple idle game, where you would gain x resources per second. What is the best/recommended way to do something like this?
The two main ways I have ...
1
vote
1
answer
529
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How to stop an anmation and a loop in relation to a timer? Phaser javascript
I am not ajavascript or phaser expert, I just got stuck with this problem.
I'll try to explain it.
In this game; is a 21 second timer in all this: which starts AFTER a beginning 3 second animatiton.
...
1
vote
1
answer
246
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Accounting for drift between ticks
What are some solid techniques to account for the gap between processing time and frame update ticks? In other words, the game/render loop looks like this:
Some important points:
Tick timings are ...
-1
votes
1
answer
1k
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how to make a timer on JavaScript?
I have a JS game similar to snake how can i set a timer for the game where when the game ends it displays game over, shows the score of the player, and has a play again button?
0
votes
1
answer
107
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Invulnerability timer while standing on spikes
I want to decrement the player's health every .7 seconds while the warrior is standing on a spike tile. Every frame, the game calculates what kind of tile the player is walking into. I've tried ...
1
vote
0
answers
970
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Accuracy timer for html5 gaming (even with inactive tab) how?
I've implemented Timer class for high accuracy timing (for example for update logic/game-loop, sending ping each 15 seconds by WebRTC etc.)
setTimeout/setInterval ...
0
votes
2
answers
3k
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How to kill a fired bullet sprite after certain amount of time in Phaser?
The bullet should be killed after it was shot from the player, and after a certain amount of time.
...
0
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3
answers
4k
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Add a Countdown Timer that increments in JavaScript and resets per level(Resovled)
I am currently developing a Simon says type game using jquery and javascript.
I have linked a fully copy of the game on github
Github download and unzip to see the game fully https://github.com/...
0
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1
answer
1k
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How to use setInterval and clearInterval
I have a game that I am making and cannot seem to get the setInterval and clearInterval methods to work. When I debug it in the ...
3
votes
3
answers
2k
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HTML5 Canvas Game Timer
How to create good timer for HTML5 Canvas games?
I am using RequestAnimationFrame( http://paulirish.com/2011/requestanimationframe-for-smart-animating/ )
But object's move too fast.
Something like ...
2
votes
2
answers
351
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For timed levels, how do you determine time steps that are less than 1/(frames per second)?
I have made a simple HTML5 racing game. The laps are timed. I am running the game are 40 frames per second, each frame represents 40 milliseconds. There for my timer will increase in 0.025 ...