The pixel resolution that the game displays in, or can be displayed in if there are multiple.

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0
votes
1answer
25 views

DirectX9 indepentent resolution

How can i change the resolution and stretch my entire game to the new resolution? I want my game to have a base resolution, and when I change it to stretch to that new resolution. I saw a few similar ...
-1
votes
0answers
63 views

Designing a game for aspect-ratio independance

I'm currently developing a mobile online game. However, we keep running into the problem with resolutions and aspect-ratios of different devices. For example, if the game runs on 400x240, it scales on ...
3
votes
1answer
105 views

How do I support variable screen ratios using AndEngine?

When displaying a background, AndEngine produces black bars above the image on certain devices. How do I support variable screen ratios for different devices using AndEngine?
1
vote
2answers
170 views

Detecting Screen Resolution in Android/AndEngine to display high or low quality images

I am developing a game with 1024x600 resolution. I can't target smaller resolution devices at this resolution, so I intend to use two graphics for the game. How do I detect which graphics to use for ...
4
votes
1answer
140 views

OpenGL: Resizing Display and glOrtho/glViewport

I have researched this question from several sources and have yet to find a firm answer saying that "yes that is correct thinking" or "no, here is how it's done." I am trying to ensure resolution ...
5
votes
1answer
97 views

How do I make Windows store recognize multiple resolutions?

I'm currently developing a XNA Game for Windows phone 8, it works with every emulator resolution (WXGA, WVGA, 720p). However, when I upload the XAP to the Windows phone store it tells me that only ...
0
votes
0answers
102 views

Fling and Spin an Object with Touch

For making a bottle to spin, I focused first on the touch dragging via input processor interface. It's a bit unresponsive since when I rotate clockwise or counter-clockwise as long as my finger ...
0
votes
1answer
120 views

Is it possible to render part of the screen in different pixel density using openGL?

Say I have an openGL screen and I want to render part of the screen in different pixel density than the whole screen pixel density. Is it possible and if possible how?
0
votes
1answer
118 views

Picking a suitable resolution for a modern low-res game?

I'm working on a 2D game project right now (using SFML+OpenGL and C++) and I'm trying to figure out how to go about choosing a resolution. I want my game to have a pixel resolution that is around that ...
1
vote
1answer
298 views

Making a 2D game with responsive resolution

I am making a 2D game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no ...
0
votes
1answer
107 views

Curiosity on any Smartphones that Run on Android 2.3.3 with Different Screen Reoslution

I have a question regarding about any smartphones that run only in Android 2.3.3. Is the size of screen or the screen resolution is always HVGA or does it have capable of running this OS (Android ...
1
vote
1answer
133 views

Precise Touch Screen Dragging Issue: Trouble Aligning with the Finger due to Different Screen Resolution

Please, I need your help. I'm trying to make a game that will drag-n-drop a sprite/image while my finger follows precisely with the image without being offset. When I'm trying on a 900x1280 (in X ...
2
votes
2answers
216 views

Keeping Aspect Screen Ratio While Stays in Center

I sqw and I tried this suggestion on PISTACHIO BRAINSTORMIN* on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in ...
1
vote
2answers
161 views

Doubling the DPI with a shader?

I'm developing a game where the map is generated with Perlin Noise, but on the CPU. I am generating some perlin noise onto a texture with a small size, and then I stretch it out to the whole screen to ...
4
votes
1answer
285 views

Setting density for Android game

I am developing an Android game, in which a ball (bitmap) translates( is in motion). So I have provided motion equations for the ball. I have checked my app on Samsung galaxy S2 whose actual density ...
0
votes
0answers
212 views

Handling window resize with arbitrary aspect ratios

I'm currently making a 2D game using SFML. I want the aspect ratio to be maintained when the user resizes the window. I also want the game to work with any arbitrary aspect ratio (like any media ...
4
votes
2answers
462 views

Regarding sprite design and resolution for tablets and phones

I am about to start working on a game for android devices, in my spare time, to get familiar with android development. I'm more interested in using the best practices possible than getting a quick ...
5
votes
1answer
389 views

Resolution Independent

I am developing a game with XNA and I am a little desperate with resolutions. For now I have only implemented the main menu but I want to get a game that is independent of the resolution. As I am a ...
1
vote
1answer
87 views

FPS reticule image scaling with resolution problem

I am running into a problem when I set the resolution of my screen and the objects in the HUD. When an increase of resolution happens the reticule image becomes bigger, when I want it to stay the ...
1
vote
2answers
498 views

Simple OpenGL program major slow down at high resolution

I have created a small OpenGL 3.3 (Core) program using freeglut. The whole geometry is two boxes and one plane with some textures. I can move around like in an FPS and that's it. The problem is I face ...
6
votes
2answers
370 views

Is it a good idea to make a game for one aspect ratio and arbitrary screen resolution?

After several very small games I have decided to make something more standalone (2D) and playable. However, I have met the problem of every game that is going to be played in more screen resolutions. ...
2
votes
1answer
414 views

With Slick, how to change the resolution during gameplay?

I am developing a tile-based strategy game using Java and the Slick API. So far so good, but I've come to a standstill on my options menu. I have plans for the user to be able to change the ...
4
votes
2answers
3k views

Resolution problems when porting a Unity game to Android

So, I'm porting a game to the Android for the first time in Unity3D. And I've run in to a few problems along the way. My current problem is the resolution doesn't seem to be right, it cuts off the ...
2
votes
2answers
329 views

How can I replicate the look and limitations of the Super NES?

I am looking to produce graphics with the same limitations / look that in the Super Nes era. I am specifically looking for graphics similar to Chrono Trigger / FF6. It would be a lot easier to do if ...
2
votes
3answers
541 views

Optimum Screen Resolutions

Most PC games nowadays obviously come with the standard option to change the game's resolution from between 640x480 to 1920x1080 on average, depending on your monitor and whether or not you are ...
14
votes
2answers
371 views

Coding for a really, really high-resolution display array

I've been tasked with building a real time "full screen" demo to run on a 5x2 array of 60+ inch LED TVs: or, in other words, a 20 megapixel display. We've got a machine built that can run a single ...
-1
votes
1answer
364 views

Display differences between iPad 1 and iPad 2

When you're trying to develop and iPad game what will be the differences between iPad 1 resources and iPad 2? Seen some example but what's the difference?
1
vote
1answer
535 views

Scaling and new coordinates based off screen resolution

I'm trying to deal with different resolutions on Android devices. Say I have a sprite at X,Y and dimensions W,H. I understand how to properly scale the width and heigh dimensions depending on the ...
14
votes
5answers
2k views

What should I keep in mind when making 2D games for multiple resolutions?

I'm making a 2D (Android) game. Android devices vary quite a lot in screen resolution; what do I need to keep in mind when making my game? Do I need to keep big versions of all images and scale down ...
2
votes
1answer
354 views

C# different resolutions compatible application

Can you give me a quick tour for an application which has to work in different resolutions. It's a game, with lot's of graphics and images and effects. We are using C#. The game is simple 2D, looking ...
6
votes
2answers
1k views

How do I make a resolution independent system?

I'm blanking on this one. I can anchor stuff on edges of course, that would make my UI resolution independent...until it changes so much that the graphics are too small. How do I scale appropriately ...
9
votes
2answers
509 views

Common pattern to scale “real units” to pixels?

This is a follow-up question to this other one. I would like to know if there is a common/typical/best pattern to scale my representation of the world (currently 160Kmx160Km) to fit it to the drawing ...
4
votes
1answer
523 views

Scaling a game view with letterboxes?

I'm creating an Android game and I want everyone who plays it -- no matter the size or shape of their screen -- to see the same 480x800 playfield but, depending on the actual resolution of their ...
6
votes
1answer
274 views

Should I distribute different versions of the same game for different mobile platforms?

I'm currently making a game on the Android platform. I don't know whether to do a "smartphone edition" and a "tablet edition" or simply to do one edition. If I put high definition textures, the users ...
5
votes
3answers
2k views

building a game for different resolution phones

I am starting some tests for building a game on the Android program. So far everything is working and seems nice. However I do not understand how to make sure my game looks correct on all phones as ...
7
votes
1answer
3k views

Resolution Independent 2D Rendering in XNA

I am trying to figure out the best way to render a 2d game at any resolution. I am currently rendering the game at 1920x1200. I am trying scale the game to any user selected resolution without ...
9
votes
3answers
2k views

Android: Angry Birds Scaling

Anyone have any idea how the scaling is accomplished in angry birds? I want to make sure my images/background always scale to match the screensize and this game seems to have a similar effect. I ...
3
votes
4answers
1k views

Minimum target resolution for a desktop PC/Mac Game?

Lets assume I start a new PC/Mac desktop (not netbook) game today that will take something like one year to be released publicly and that is a lot about graphic details (not realistics, just ...
3
votes
3answers
630 views

List of resolutions

I'm looking for some sort of list with most common game resolutions my game should support. Regards!
7
votes
4answers
469 views

Scaling HUD with variable resolution

I'm unsure as to what people prefer when it comes to HUDs, and scaling them. What would you say is the best practice when it comes to sizing the HUD? I'm thinking there's really two options: Scale up, ...
13
votes
4answers
6k views

How can I develop my Android game for different phone resolutions?

For instance, the Motorola Droid is as wide as the G1, but has more height. Should I try to spread the UI out across the extra height found on the Motorola Droid? How do others handle this problem? ...