0
votes
1answer
105 views

Specific Position in THREE.js

I want to ask, how to find out the terrain height at specific points in three.js as I searched a lot but nothing find suitable or working according to my situation. Actually I want to move the car on ...
0
votes
1answer
369 views

Simple javascript HTML5 canvas start menu

I'm currently looking for a simple and basic start screen for a game using javascript, so basically its the first function that is called and then press play which then goes into the game. Looked ...
-2
votes
1answer
149 views

How do I set an event off when player is on certain tile?

Here is the code I use to create and print my map to the canvas: var board = []; function loadMap(map) { if (map == 1) { return [ ...
0
votes
1answer
153 views

how to devise a scoring algorithm based on elapsed time and number of moves [closed]

I want to devise an score algo for my game. I want to award high scores to players who achieve the goal in minimum time and least number of moves. I did this but its not going correctly: var score = ...
2
votes
2answers
297 views

Making an interactive 2D map

So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am ...
-2
votes
2answers
205 views

Should I use javascript to make a windows 8 game? [closed]

Windows 8 game development is designed mainly for C++ (which I don't know), but can be done in JS (which I do know). Is it worth it to learn C++ or should I continue with JS?
5
votes
2answers
2k views

Realtime multi-player game design principles for Node.js

I've been reading the Valve article on multi-player networking which has been adapted from Yahn Bernier's 2001 paper called Latency Compensating Methods in Client/Server In-game Protocol Design and ...
1
vote
3answers
911 views

How do I structure a 2D platform level?

I'm doing a 2D platformer but I don't know how they are usually built. The approach I'm looking at is making it tilebased, with ground tiles on bottom row, then platforms on some places in "mid-air" ...
2
votes
0answers
223 views

Independent HTML5 Physics Game: Any Feedback? [closed]

I've been independently developing a physics-based HTML5 game. I haven't used any libraries or engines; all the code, including the physics, is my own. It is free for a while on the Chrome Web Store ...
9
votes
2answers
666 views

Bomberman clone, how to do bombs?

I'm playing around with a bomberman clone to learn game-developement. So far I've done tiles, movement, collision detection, and item pickup. I also have pseudo bombplacing (just graphics and ...
1
vote
1answer
379 views

Javascript injection problems to beat my game! HELP

So I have a web application game that runs completely on the client side and just returns the score back to the server to list the highest scorer. Now I have noticed that I can easily manipulate the ...